I've been putting together some pitches for Tobcon 3, the annual #WFRP convention. These aren't really sales pitches (you've already decided to go to a convention dedicated to WFRP, I mean c'mon!) but are meant to sell the tone of this #game over another choice. The first one is a bit influenced by Beyond the Wall and Dungeon World, the second is more comedy and I was tempted to hack MonkeyDome for it but I feel that Lasers and Feelings actually has a more consistent narrative feel despite having a very similar mechanic.
The Black Island
All the old men told you to never go to the Black Island, that dark and terrible things lurked there and no-one who ever visited returned. You grew up with these tales but also others of gold in the darkness, of gems and magical wonders. Quieter tales of the adventurers who did return to the island but vowed never to return, not that they needed to. Those who take the risk and pluck a treasure from the island would never have to fish or darn or haul again.
You're young but you can already see the lives that lie ahead of you. So you've borrowed a boat and you're sailing over the grey sea to brave the Black Island and meet your destiny.
Rules: WFRP 4th Edition
Grim Fantasy: The revenge of the Necroprancer
It's a bad day to be the Prefect of the Bridge District. This morning a local merchant was found hanging from the Grand Bridge with horseshoes in his pockets. The local gossip says suicide but it seems unlikely he broke his own fingers or branded his own forehead with a magical symbol.
Looks like dark forces are at work and if you can't get to the bottom of it quickly the whole city may be damned.
Rules: A hack of Lasers and Feelings
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