"ARM's Immortalis GPU is its first with hardware ray tracing for Android gaming." Well, I didn't even know ARM made GPUs, but apparently not only do they make GPUs, they're now making a ray-tracking GPU for mobile phones. I guess technically, ARM doesn't make GPUs, just like they don't make CPUs -- they license designs made by other companies. In the case of GPUs that would be companies such as MediaTek and Samsung.
"The challenge is that Ray Tracing techniques can use significant power, energy, and area across the mobile system-on-a-chip (SoC). However, Ray Tracing on Immortalis-G715 only uses 4 percent of the shader core area, while delivering more than 300 percent performance improvements through the hardware acceleration."
ARM's Immortalis GPU is its first with hardware ray tracing for Android gaming
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