Random game design idea - hybrid Metroidvania MOBA. Plays like a Metroidvania, where character advancement revolves around acquiring new movement abilities to unlock map shortcuts. The movement abilities give you a combat edge as you can better disengage to grab health/ammo/etc.
But as a MOBA, you're in an advancement race with an enemy team. So, it's all about trying to speedrun advancement while thwarting the enemy from doing the same.
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