Random game idea - turn based Roguelike/Atari 2600 Adventure hybrid

Like many, I was enchanted by Atari VCS Adventure, but at the time I had no idea how to program it on my VIC-20. However, I have since realized that even slow BASIC could have done the job, using turn based Roguelike movement instead of arcade style action.

So, you have 8 keys for directional movement, and SPACE to act as the fire button (which lets go of an object). Running into an object grabs it. Unlike the original, all objects are a single character tile in size, and all movement is aligned to the character grid.

Gameplay revolves around grabbing a weapon in the direction it will be needed in, or dropping the weapon and guiding enemies to run into it. Different weapon types are:

SWORD - Like the original Adventure sword. It can be used any number of times.

DAGGER - Unlike the sword, pressing SPACE throws the dagger rather than just dropping it.

SHURIKEN - Like dagger, but it can only hit one enemy and then it disappears

Another aspect is light management, similar to the C64 game Tenebra. You can grab and drop torches, which affects where you can and can't see enemies and objects.

I've got so many ideas and stuff I haven't been posting, so I just felt like posting a random one.

#retrogaming #gamedevelopment #gamedesign

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