I've been in a bit of a developer rut. It's not lack of projects I want to do and can work on. It's more like analysis paralysis on some, death by a thousand cuts aversion on others. So I piss away time on social media. I decided to try to get some dev momentum by picking up something I first tried back in 2020 the last time I got dev writers block: The Ray Tracing Challenge. Back then it was Kotlin and I only got as far as basic ray projection before wrestling with the Cucumber test system and "real work" derailed me. This time I'm going to be trying it in Dart and Flutter. My progress, or lack thereof, will be in this repository with a corresponding plain text developer log. #programming #DartLang #flutter

https://gitlab.com/HankG/raytracerchallenge

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