Hackaday (unofficial) April 12, 2023 3:00pm Signed Distance Functions: Modeling in Math #featured #interest #softwaredevelopment #3dgraphics #3dmodeling #animation #graphics #rendering #signeddistancefunction #hackaday posted by pod_feeder_v2 Signed Distance Functions: Modeling In Math What if instead of defining a mesh as a series of vertices and edges in a 3D space, you could describe it as a single function? The easiest function would return the signed distance to the closest …
Hackaday (unofficial) March 17, 2022 3:00am OpenGL in 500 Lines (Sort Of…) #softwaredevelopment #softwarehacks #3dgraphics #opengl #hackaday posted by pod_feeder_v2 OpenGL In 500 Lines (Sort Of…) How difficult is OpenGL? How difficult can it be if you can build a basic renderer in 500 lines of code? That’s what [Dmitry] did as part of a series of tiny applications. The renderer is par…
Hackaday (unofficial) September 14, 2021 3:00am Ray Casting 101 Makes Things Simple #softwarehacks #3dgraphics #graphics #raytracing #hackaday posted by pod_feeder_v2 Ray Casting 101 Makes Things Simple [SSZCZEP] had a tough time understanding ray tracing to create 3D-like objects on a 2D map. So once he figured it out, he wrote a tutorial he hopes will be more accessible for those who may be stru…