I noticed that the game is using d3d8 so Proton/Wine will use wined3d instead of dxvk. Forcing Proton to use Zink instead of radeonsi allows me to utilize vkbasalt's post processing (:
#zink "Somehow the driver is still in the tree, still builds, and still runs. It’s a miracle. Thus, since there were obviously no other matters more pressing than not falling behind on MesaMatrix, I spent the morning figuring out how to implement ARB_sparse_texture." https://www.supergoodcode.com/new-year-new-me/
"WSI solves this by letting the #Vulkan driver handle the scanout image entirely, removing all the copies to let #zink render more like a normal driver (or game/app)." https://www.supergoodcode.com/NV-envy/
" #Zink can now run all display platform flavors of Weston (and possibly other compositors?). Expect it in zink-wip later today once it passes another round of my local CI." https://www.supergoodcode.com/the-future-is-nowish/
" #Zink is done. It’s finished. I’ve said it before, I’ve said it again after that, and I even said I meant it that one time, but now I’m serious. Super serious. We’re done here. There’s no need to check this blog anymore, and you don’t have to update zink ever again if you’ve pulled in the last week." https://www.supergoodcode.com/the-end-of-zink/
Das der angrenzende #Bauer seine #Altreifen dermaßen provokant dort lagert, ist schon ein dickes #Ding, auch wenn es noch vor dem #Schild ist, so finde ich!