#atari8bit

isaackuo@diaspora.glasswings.com

RetroGaming Shorts Part 031 AE

AE 1982 (Atari 8-bit)

AE is an unusual shooter but the reason for me highlighting it actually has to do with the swirling enemy formations and motions. Designed around an 8 sprite limit, only 6 enemies are shown at a time, but you get a feeling of a lot of enemies due to the way they zoom around quickly, disappearing and reappearing elsewhere.

I'm using it as inspiration for Obligalore ... I had been thinking in terms of multiplexing sprites, but I'm now thinking it should be good with just 8 normal sprites. Space combat is similar to 1983 Star Wars - not true 3D, but more accessible. The enemies only ever shoot at you when they're on screen, and they shoot relatively slow fireballs that you can shoot down or dodge. This simple sort of space combat does not require complex 3-dimensional dogfighting skills. Obligalore isn't meant to be a complex space sim, just a Star Raiders/space trading hybrid which is mainly about trading and light resource management.

https://www.youtube.com/watch?v=28gBOeD0bwU

#RetroGaming #RetroGamingShorts #Atari8bit #Atari

isaackuo@pluspora.com

Lots of nice info and insights about the design of 8-bit computer fonts:

https://damieng.com/blog/2011/02/20/typography-in-8-bits-system-fonts

I actually didn't know that the Commodore 64 lowercase letters were just plain ripped off of the Atari 8-bits. Nor did I know that the Atari 8-but uppercase letters were squashed like that because they wanted inverse letters to have a border all around.

#RetroComputing #Commodore #Atari8bit #C64