#warhammer

blacksam@social.gibberfish.org

This is the Plague Sorcerer conversion model I mentioned in my previous post. As it came, sitting on a plain base, it looked a whole lot like the Terminators, which is boring. Also, psyker units also usually have some kind of staff or banner. So, to make him a bit more interesting I made a raised base and pieced together a standard-type staff from leftover bits from my Bloat Drone kit. It will all look a lot less crappy when it's painted.

#warhammer #warhammer40k #gaming #tabletop #wargaming #miniatures #kitbashing

blacksam@social.gibberfish.org

Yesterday a friend was visiting from out of town, and I had an opportunity to play my first fill game of Warhammer 40,000. We pitted my fledgling Death Guard army against his Deathwatch (no relation) space marines. I actually won quite handily, which surprised me. I was ahead on points and completely destroyed all of his units by turn 3. I'm not going to feel smug about it because my friend was giving me a lot of advice along the way. Still, he didn't let me win; it was a legitimate victory.

I also gained a unit of five Blightlord Terminators which he was able to get me at half price from his local hobby store because they're already assembled (but unpainted). They accidentally threw in a kit-bashed Lord of Contagion that as best we can tell was meant to be a conversion to a Sorcerer in Terminator Armour, which is awesome because I've been lacking an HQ unit. Score.

#warhammer #warhammer40k #gaming #tabletop #wargaming #miniatures

carnel@pluspora.com

I'm going to be running a #Warhammer 4th edition #WFRP game in August so I thought it was time to start reading the rules. Much is familiar, stats, skills and talents are still the core of the game with careers packaging it all up.

It feels like a modern old-school mid-crunch system, plenty of details and options for dedicated campaign players but too much for casuals such as myself.

A lot of house ruling around initiative, success levels seems to have been captured either in the core rules or as official options. Some sensible borrowings such as extended contests are retranslated to the percentage system.

As I'm running a con #game I was glad to see a few simple rules tweaks that will make things a lot simpler. Resolve points that can cancel conditions. Armour can now be sacrificed to prevent Critical Hits (a good tactical choice to put in the player's hands). Advantage seems like it is much improved and will stop fights degenerating into whiff-fests.

I also like the optional idea of Toughness based Fatigue conditions as another break on endless combat.

Creating six characters along with some optional packages is still going to be a lot of work that I won't enjoy personally but maybe running the game is going to be a lot easier.