"In the 1930s, Disney invented the multiplane camera and was the first to create sound-synchronized, full color cartoons -- eventually leading to the groundbreaking animated film Snow White and the Seven Dwarfs."
"Marvel and DC Comics rose to prominence in the 1940s, dubbed the 'golden age of comics,' enabled by the mass availability of the 4-color rotary letterpress and offset lithography for printing comics at scale."
"Similarly, Pixar was uniquely positioned in the 1980s to leverage a new technology platform -- computers and 3D graphics."
we believe the Pixar of the next century won't emerge through traditional film or animation, but rather through interactive video. This new storytelling format will blur the line between video games and television/film -- fusing deep storytelling with viewer agency and 'play,' opening up a vast new market."wo
So says Jonathan Lai of Andreessen Horowitz, the Silicon Valley investment firm.
"The promise of interactive video lies in blending the accessibility and narrative depth of TV/film, with the dynamic, player-driven systems of video games."
"The biggest remaining technical hurdle for interactive video is reaching frame generation speeds fast enough for content generation on the fly. Dream Machine currently generates ~1 frame per second. The minimum acceptable target for games to ship on modern consoles is a stable 30 FPS, with 60 FPS being the gold standard. With the help of advancements such as Pyramid Attention Broadcast (PAB), this could go up to 10-20 FPS on certain video types, but is still not quite fast enough."
("By mitigating redundant attention computation, PAB achieves up to 21.6 FPS with 10.6x acceleration, without sacrificing quality across popular diffusion transformer-based video generation models including Open-Sora, Open-Sora-Plan, and Latte.")
"Given the rate at which we've seen underlying hardware and model improvements, we estimate that we may be ~2 years out from commercially viable, fully generative interactive video."
"In February 2024, Google DeepMind released its own foundation model for end-to-end interactive video named Genie. The novel approach to Genie is its latent action model, which infers a hidden action in between a pair of video frames."
"We've seen teams incorporate video elements inside AI-native game engines." "Latens by Ilumine is building a 'lucid dream simulator' where users generate frames in real-time as they walk through a dream landscape." "Developers in the open-source community Deforum are creating real-world installations with immersive, interactive video. Dynamic is working on a simulation engine where users can control robots in first person using fully generated video." "Fable Studio is building Showrunner, an AI streaming service that enables fans to remix their own versions of popular shows." "The Alterverse built a D&D inspired interactive video RPG where the community decides what happens next. Late Night Labs is a new A-list film studio integrating AI into the creative process. Odyssey is building a visual storytelling platform powered by 4 generative models." "Series AI has developed Rho Engine, an end-to-end platform for AI game creation." "We're also seeing AI creation suites from Rosebud AI, Astrocade, and Videogame AI enable folks new to coding or art to quickly get started making interactive experiences."
"Who will build the Interactive Pixar?"
The Next Generation Pixar: How AI will Merge Film & Games
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