#dynamicautopainter

earthbound@diasp.org

Mud Bones (modified AI (GAN) art)

My toddler once referred to wood chips as “mud bones,” which is where I got the title for this abstract work. (And it’s an idea that makes me think. It’s maybe not wrong.) This is an output from http://www.thisartworkdoesnotexist.com, which presents AI (GAN)-generated works that are necessarily in the Public Domain. I modified it with recoloring, blending of #DynamicAutoPainter chalk, and painterly settings, and custom #FilterForge wood bark-like and custom noise alpha/blend layering in Photoshop.

Mud Bones, AI-assisted art

Originally posted at: https://earthbound.io/blog/mud-bones-modified-ai-gan-art/

earthbound@diasp.org

Work 00061 in four variants

If, when I am creating a digital work, I come across e.g. compelling color variations in the process, I save them as variants and sometimes work the variants up further. That’s the case here.

See http://s.earthbound.io/4k for original, print and usage. ~ Software used: 3DS Max (to render Work 00059 perpendicular to the normal of 3D noise terrain), Dynamic Auto-Painter Klimt3 preset, Photoshop, FilterForge. ~ A hoity-toity robot talks about this at http://s.earthbound.io/artgib

Work 00061 abstraction

See http://s.earthbound.io/4h for original, print and usage. ~ Software used: 3DS Max (to render Work 00059 perpendicular to the normal of 3D noise terrain), Dynamic Auto-Painter Klimt3 preset, Photoshop, FilterForge. ~ A hoity-toity robot talks about this at http://s.earthbound.io/artgib

Work 00061 abstraction variant 2

See http://s.earthbound.io/4i for original, print and usage. ~ Software used: 3DS Max (to render Work 00059 perpendicular to the normal of 3D noise terrain), Dynamic Auto-Painter Klimt3 preset, Photoshop, FilterForge. This variant was hue-shifted and further worked up from the base work. ~ A hoity-toity robot talks about this at http://s.earthbound.io/artgib

Work 00061 abstraction variant 3

See http://s.earthbound.io/4j for original, print and usage. ~ Software used: 3DS Max (to render Work 00059 perpendicular to the normal of 3D noise terrain), Dynamic Auto-Painter Klimt3 preset, Photoshop, FilterForge. This variant is a black and white workup of the base work. ~ A hoity-toity robot talks about this at http://s.earthbound.io/artgib

Work 00061 abstraction variant 4 black and white

Software used: 3DS Max (to render Work 00059 perpendicular to the normal of 3D noise terrain), Dynamic Auto-Painter Klimt3 preset, Photoshop, FilterForge. ~ A hoity-toity robot talks about these at http://s.earthbound.io/artgib

Print available at pixels.com

#3dsmax #abstract #aqua #art #black #blackandwhite #blue #brown #contemporary #copper #cyan #digital #dynamicautopainter #filterforge #grayscale #klimt #magenta #mywork #noise #persiangreen #photoshop #rust #spiral #terrain #violet #white

Originally posted at: http://earthbound.io/blog/work-00061-in-four-variants/