#grayscale

earthbound@diasp.org

output from Filter Forge varied noise layers x2

The Filter Forge filter that helped make this image is incredibly inefficient, so I publish it only at a git repo: https://github.com/earthbound19/\_ebDev/tree/master/scripts/filter\_forge

I’m using it as an alpha mask in art I’m updating. I give the image to the public domain. Original (see pub. source -> open from thumbnail) is blown up to 3442 x 1936 pixels.

#art-resources #grayscale #noise

Originally posted at: https://earthbound.io/blog/output-filter-forge-varied-noise-layers-x2/

earthbound@diasp.org

Work 00061 in four variants

If, when I am creating a digital work, I come across e.g. compelling color variations in the process, I save them as variants and sometimes work the variants up further. That’s the case here.

See http://s.earthbound.io/4k for original, print and usage. ~ Software used: 3DS Max (to render Work 00059 perpendicular to the normal of 3D noise terrain), Dynamic Auto-Painter Klimt3 preset, Photoshop, FilterForge. ~ A hoity-toity robot talks about this at http://s.earthbound.io/artgib

Work 00061 abstraction

See http://s.earthbound.io/4h for original, print and usage. ~ Software used: 3DS Max (to render Work 00059 perpendicular to the normal of 3D noise terrain), Dynamic Auto-Painter Klimt3 preset, Photoshop, FilterForge. ~ A hoity-toity robot talks about this at http://s.earthbound.io/artgib

Work 00061 abstraction variant 2

See http://s.earthbound.io/4i for original, print and usage. ~ Software used: 3DS Max (to render Work 00059 perpendicular to the normal of 3D noise terrain), Dynamic Auto-Painter Klimt3 preset, Photoshop, FilterForge. This variant was hue-shifted and further worked up from the base work. ~ A hoity-toity robot talks about this at http://s.earthbound.io/artgib

Work 00061 abstraction variant 3

See http://s.earthbound.io/4j for original, print and usage. ~ Software used: 3DS Max (to render Work 00059 perpendicular to the normal of 3D noise terrain), Dynamic Auto-Painter Klimt3 preset, Photoshop, FilterForge. This variant is a black and white workup of the base work. ~ A hoity-toity robot talks about this at http://s.earthbound.io/artgib

Work 00061 abstraction variant 4 black and white

Software used: 3DS Max (to render Work 00059 perpendicular to the normal of 3D noise terrain), Dynamic Auto-Painter Klimt3 preset, Photoshop, FilterForge. ~ A hoity-toity robot talks about these at http://s.earthbound.io/artgib

Print available at pixels.com

#3dsmax #abstract #aqua #art #black #blackandwhite #blue #brown #contemporary #copper #cyan #digital #dynamicautopainter #filterforge #grayscale #klimt #magenta #mywork #noise #persiangreen #photoshop #rust #spiral #terrain #violet #white

Originally posted at: http://earthbound.io/blog/work-00061-in-four-variants/