#virtualreality

rhysy@diaspora.glasswings.com

The Arecibo VR project proceedeth apace.

A lot of work had to be done to fix errors with the meshes. Blender is extremely forgiving with ugly meshes, but Steam (Source) demands cleanliness : normals facing the right way, no double faces or edges on the same vertices, only one UV map per mesh, and various other things. It turns out some the meshes were much more problematic than I thought. Some things just had to be tidied up, a few had to be remodelled, most had to have their textures recalculated.

All this boring stuff is about 90-95% done. There are a few remaining niggles but nothing substantial, with the exception of the wire mesh fences (especially on the catwalk, which currently has no floor). Not quite sure how to handle those since the UV coordinates for the light map and the transparency are different in Blender, which isn't possible in Steam.

Putting that to one side for the moment, I've added some background sound and a teleport mesh. The sound was actually a nightmarish feat of complexity, but only because Steam demands the filename has the prefix "soundscapes" PLURAL and I was using singular. This took several days and online discussions to figure it out before the damn thing finally works, which turns out to be quite easy, at least for continuous ambient background noise.

The teleport mesh shows up in blue when you press a trigger, highlighting parts you can move to. The default is any flat surface but I'd rather users were restricted to exploring the site rather than playing around with a 3D model. The texture on it is currently a bit ugly, I probably need to disable its UV map or something, and it's currently limited to the upper walkway. I made a much larger version which lets you explore all the navigable parts of the site but it didn't like that at all, not sure why yet.

Anyway, here's a little video capture.

#Astronomy
#VR
#VirtualReality

https://youtu.be/hWQ3mdfKjRY

deutschewelle@squeet.me

Deutschland: Wird der Tourismus nach der COVID-Pandemie digitaler? | DW | 10.10.2022

Die COVID-Pandemie machte Defizite der Digitalisierung in Deutschland deutlich sichtbar. Der Tourismussektor hat die Zeichen der Zeit erkannt und will online besser werden. Doch nicht überall ist das möglich.#Tourismus #Digitalisierung #Technologie #KünstlicheIntelligenz #VirtualReality
Deutschland: Wird der Tourismus nach der COVID-Pandemie digitaler? | DW | 10.10.2022

garryknight@diasp.org

Why you may have a thinking digital twin within a decade | BBC News

Most of us have been told by a friend that we have a doppelganger - some stranger they passed on the street who bore an uncanny resemblance to you.
But imagine if you could create your very own twin, an exact copy of yourself, but one that lived a purely digital life?

#technology #tech #AI #ArtificialIntelligence #VirtualReality #ComputerModelling #WhatCouldPossiblyGoWrong

https://www.bbc.co.uk/news/business-61742884?xtor=ES-208-[53024_NEWS_NLB_ACT_WK24_Mon_13_June]-20220613-[bbcnews_business_digital_twins]

hackaday@xn--y9azesw6bu.xn--y9a3aq

Can You Help NASA Build A Mars Sim in VR?

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No matter your project or field of endeavor, simulation is a useful tool for finding out what you don't know. In many cases, problems or issues aren't obvious until you try and do something. Where doing that thing is expensive or difficult, a simulation can be a low-stakes way to find out some problems without huge costs or undue risks.

Going to Mars is about as difficult and expensive as it gets. Thus, it's unsurprising that NASA relies on simulations in planning its missions to the Red Planet. Now, the space agency is working to create a Mars sim in VR for training and assessment purposes. The best part is that you can help!

Why Simulate Mars?

Sunset on Mars, as captured by NASA's Spirit rover in 2005. Even simple things like night and day are different on Mars compared to Earth, and could present complications to NASA's operations. Simulation will help find that out ahead of time. Credit: NASA, public domain

When it comes to things like rocket performance and calculating satellite trajectories, NASA is pretty well sorted when it comes to simulations. It's got crack teams of engineers and scientists that have spent decades improving these tools for the agency.

However, when it comes to putting astronauts on the surface of Mars, NASA doesn't really have a whole lot to go on. In future, astronauts could land on the planet, and be charged with a variety of tasks in the Martian environment. These could be as diverse as exploring on foot or on motorized conveyances, setting up permanent living facilities, or building and troubleshooting hardware to generate resources locally on the surface of Mars.

Humans have never undertaken any of these tasks before, and so it's difficult to know what challenges could be presented when future astronauts arrive on Mars. Ideally, we'd want a pretty good idea of what things will be like before astronauts are left to their own devices on a planet that's tens of millions of kilometers away. Getting to Mars and finding out your tools are too hard to use, or your living quarters are impractical, would be incredibly frustrating when it's too late to do anything about it.

It's Just Like Being There

Thus, a simulation is in order! The agency has done some of the ground work itself already, whipping up a Mars environment in Epic Games' Unreal Engine 5. Known as the Mars XR Operations Support System, the virtual environment simulates the conditions on the surface of Mars as they would be experienced by astronauts. The simulation is intended to be used with VR gear, to allow astronauts or others to feel and act as if they really are on the Red Planet.

Thus far, there's a simulated Martian day/night cycle with the appropriate sky conditions, along with the proper value for Martian gravity. There are working rovers, too, and changing weather conditions based on our best knowledge of Martian meteorology. The simulator includes a massive 400 km² (154 mile²) of terrain to traverse based on NASA's own research.

One of the challenge categories is "Set Up Camp." The intention is to create a simulation of setting up a Mars camp to see what challenges this might present to astronauts. Credit: NASA, public domain

With all that done, NASA came to a new problem. The agency's Mars simulation is actually too accurate. Just like the planet itself, there isn't actually anything to do. This is where the public comes in. NASA has created the MarsXR Challenge, charging the public with the job of populating the Mars simulator with useful content. Naturally, the simulator needs to be filled with realistic assets and scenarios in order to be an effective training and investigative aid for NASA and its astronauts.

Seb Loze, Unreal Engine business director for simulations at Epic Games, notes the opportunity this affords those that get involved. Creators can use Unreal Engine to build realistic simulation scenarios to help prepare NASA for future missions, whether that’s to the moon or to Mars," said Loze, adding "Whether you’re a game designer, architect, hobbyist or rocket scientist, anyone can build with UE5, and we can’t wait to see the immersive simulations the community comes up with.”

Astronauts famously used the Lunar Roving Vehicle to get around the Moon on later Apollo missions. We're sure few would pass up the chance to drive something similar on the surface of Mars. Credit: NASA, public domain

The competition is being hosted on crowdsourcing platform HeroX, which helps clients share projects with the broader public to find useful and unique solutions. As per the challenge website, there are five separate categories for competitors to get involved with. Four are task-oriented categories, including Set Up Camp, Scientific Research, Maintenance, and Exploration. The final category, Blow Our Minds, is an invitation for the creative and technically-adept to make something that simply impresses the judges beyond all expectation.

The challenge comes with a prize purse of $70,000, which will be shared across 20 individual prizes. Each category has four prizes, with the overall winner in each scoring $6,000 for their work. There's no need to limit yourself or your team, though. NASA welcomes multiple entries in multiple categories, and entrants are eligible for multiple prizes too.

You might have a great idea for a Martian medical simulation, or perhaps an exciting mission where astronauts drive out far into the red desert on something approximating the Lunar Roving Vehicle. Maybe you'd like to simulate a recovery operation to bring back the brave Spirit rover, which served with distinction and deserves to come home.

Whatever your ideas are, the submission deadline is July 27, 2022. Whip up an idea, put together your crew, and get to it!

#hackadaycolumns #space #mars #marsrover #nasa #simulation #simulator #virtualreality #vr

ceorl@diasp.org

I’ve lately been enjoying a great series of #Science and #Education talks in #NeosVR
Past talks have been on topics such as an AI/VR bartender, Mushrooms wired with sensors to create music, and several “How we made it” talks from the recent Metaverse Makers competition!

You can view the recordings at The Metamovie https://www.youtube.com/c/TheMetaMovie/videos
As well as live on Twitch or in-person in NeosVR either using your HMD or plain old desktop.

The Metamovie itself is also pretty incredible.

Hope to see you at the next one!
#VR #VirtualReality #Metaverseenter image description here