#vr

danie10@squeet.me

Ready Player One Author Gives First Look at His Metaverse Battle Royale Game

Bearded man with glasses sitting ona couch holdinga microphone in his hands. Behind him looks like a display you'd see as a backdrop on a stage.
This was a movie that I REALLY enjoyed. Sadly, though this is not a playable demo of any type, but more a video trailer….

The company has described Open as “the first genre-defining AAA metaverse gaming experience, interoperable with top-tier IP through web3 tech. A multi-biome, multi-IP, multi-mode battle royale experience, in development for PC and next gen platforms, will set the stage for the future of gaming.”

“Open will probably be a game that you can play on both your computer and with a fancy AR/VR headset. The “multi-IP” part refers to the fact that soon other franchises will be integrating their own characters into the gameplay”.

So yes, for it to be anything like the movie, it will need AR/VR headset type functionality. At the end of the linked article is a link to sign up on the wait list, so long.

See https://gizmodo.com/ready-player-one-ernst-cline-readyverse-studios-open-ga-1851326285
#Blog, #gaming, #technology, #VR

rhysy@diaspora.glasswings.com

I've tried this and if anything I'm even more impressed than the author here. The scenes look at first glance like your standard 360 stereo photos, the ones that only give you three degrees of freedom, but they're not. You can get up close to some of the plants and while it's clear that they use the traditional billboarding technique (a plane mesh with an image texture, and which appears identical on both sides), it's also obvious that the amount of mesh geometry is insane. There are plenty of little details with leaves sticking out that could have simply been omitted without loss of scene quality but they're there anyway. The forest looks like an actual, dense forest, not an idealised test case. Even the most distant trees and branches move with correct parallax. It really looks like millions of individual leaves are being rendered, and, after an initially janky couple of minutes for the first load, it's ultra-smooth. Starting it a second time took seconds and without any initial jankiness.

Okay, maybe not every leaf is an individual object, but damn, it's close. This is more detail than I'd expect my PC to be able to handle and it's running on a standalone headset. And they say this can be done by converting any 3D scene fully automatically !

It's true that when you move outside the box the textures look distorted. I assume that each scene has been texture mapped from the centre of the box, so the further you move away, the more the distortion becomes apparent. But this affects only your most immediate, local environment, not the sense of the overall scene. I didn't notice any loss of detail on that front as I moved outside the boxes at all, although granted my VR space is limited. As for free movement not being intended, that is surely a triviality; if the user walks to a different vantage point, the rendering could presumably be updated automatically to use the new location.

Their website says 45 million + polys, no limits on textures or materials. I don't see anything about dynamic lighting, which would be problematic for games but a relatively minor issue for a host of other uses.

#VR
#3D
#ShutUpAndTakeMyMoney

https://mixed-news.com/en/oniri-forest-hands-on/

nowisthetime@pod.automat.click

Lara Logan
@laralogan
Elitist prick. **** him and all the others like him who think they are better than all of us. Imagine being so arrogant that you think a system where only a small, favored class get to travel is ok and the masses get to have #VR headsets. Wow. These people are unelected but they believe they can rule over us. Why do they believe that is acceptable or viable? How long do we let them get away with that?

Wall Street Apes
@WallStreetApes
People Need To Understand, IT IS NO COINCIDENCE Companies Are Just now Releasing Virtual Reality Headsets

According To The World Economic Forum: Travel Will Be For The Elites, The Poor Will Use VR Headsets

“There's gonna be people of means who are going to travel, and then there's gonna be people maybe of lesser means who might actually be able to use an an oculus or, uh, Magic Leap or some other kind of device to travel to the same place but from their own their own couch.”

waynerad@diasp.org

"The HoloTile Floor: Disney Imagineer invents omnidirectional treadmill surface."

To enable walking in virtual reality. It looks from the video like the way it works is a large number of small rollers that can pivot. The surface must be curved to move the person back towards the center gravitationally. But you can also have two people on it, so, who knows how it handles that.

The HoloTile Floor: Disney Imagineer invents omnidirectional treadmill surface

#solidstatelife #vr

rhysy@diaspora.glasswings.com

I finally resume updating my website. This new section collects a lot of different data visualisation projects in one convenient location. Come explore the gas in the Milky Way, the Virgo cluster, and the entire nearby Universe... and then take a walk along the Arecibo telescope in virtual reality and see the sky at radio wavelengths across the world.

Probably needs a good check for typos but that can wait.

#Science
#Astronomy
#Space
#VR
#DataVisualisation

http://www.rhysy.net/Data-Visualisation/Projects/

rhysy@diaspora.glasswings.com

This is rather nice. The #VR aspect is very limited though, just 360 degree images, not 3D. Matterport is quite annoying that way : they present low-resolution 3D models you can explore, but then when you dive in deeper it switches into the standard 2D-360 images. I mean, they're perfectly well-captured, they're just not as good as they could be. I guess my much-delayed ALMA in true VR project is still needed.

#Science
#Astronomy

https://almaobservatory.org/virtual-tour/?lang=en