#aqua

adamblewett@diasp.org

To edify then original landscape: #Overlay two photo images, one grainy black&white, one auto-scene. #crop Smart #soft_focus - this will allow the surface, a smoother #focus in #depth a #filtering in #auto_tone #balance #tone with #contrast #Temperature filter to #aqua for applying the resonating clouds of colour. Mix the White Balance to #dynamic a balanced filter, usually to bright for #manipulation #greybalance is on dial mostly, at this stage of #photo #filter Map Gradient wasn’t needed, this will reduce a #Colour saturation. Then a slightly gradient within #Noise #Filtering #Wave to sight my finale present! #Sunsets a #gimp impersonation for #sundaygimp #enjoy

opensciencedaily@diasp.org

Australia’s Northern Territory fast tracks US$10bn green hydrogen facility


The US$10.75 billion Desert Bloom Hydrogen project in Australia’s Northern Territory has been granted Major Project Status by the regional government, fast tracking the project and paving the way for commercial production of the 10GW green hydrogen facility by 2023.
https://www.pv-tech.org/australias-northern-territory-fast-tracks-us10bn-green-hydrogen-facility/
#aerem, #aqua, #electrolysis, #bloom, #green, #hydrogen, #news, #desert


earthbound@diasp.org

Work 00061 in four variants

If, when I am creating a digital work, I come across e.g. compelling color variations in the process, I save them as variants and sometimes work the variants up further. That’s the case here.

See http://s.earthbound.io/4k for original, print and usage. ~ Software used: 3DS Max (to render Work 00059 perpendicular to the normal of 3D noise terrain), Dynamic Auto-Painter Klimt3 preset, Photoshop, FilterForge. ~ A hoity-toity robot talks about this at http://s.earthbound.io/artgib

Work 00061 abstraction

See http://s.earthbound.io/4h for original, print and usage. ~ Software used: 3DS Max (to render Work 00059 perpendicular to the normal of 3D noise terrain), Dynamic Auto-Painter Klimt3 preset, Photoshop, FilterForge. ~ A hoity-toity robot talks about this at http://s.earthbound.io/artgib

Work 00061 abstraction variant 2

See http://s.earthbound.io/4i for original, print and usage. ~ Software used: 3DS Max (to render Work 00059 perpendicular to the normal of 3D noise terrain), Dynamic Auto-Painter Klimt3 preset, Photoshop, FilterForge. This variant was hue-shifted and further worked up from the base work. ~ A hoity-toity robot talks about this at http://s.earthbound.io/artgib

Work 00061 abstraction variant 3

See http://s.earthbound.io/4j for original, print and usage. ~ Software used: 3DS Max (to render Work 00059 perpendicular to the normal of 3D noise terrain), Dynamic Auto-Painter Klimt3 preset, Photoshop, FilterForge. This variant is a black and white workup of the base work. ~ A hoity-toity robot talks about this at http://s.earthbound.io/artgib

Work 00061 abstraction variant 4 black and white

Software used: 3DS Max (to render Work 00059 perpendicular to the normal of 3D noise terrain), Dynamic Auto-Painter Klimt3 preset, Photoshop, FilterForge. ~ A hoity-toity robot talks about these at http://s.earthbound.io/artgib

Print available at pixels.com

#3dsmax #abstract #aqua #art #black #blackandwhite #blue #brown #contemporary #copper #cyan #digital #dynamicautopainter #filterforge #grayscale #klimt #magenta #mywork #noise #persiangreen #photoshop #rust #spiral #terrain #violet #white

Originally posted at: http://earthbound.io/blog/work-00061-in-four-variants/