#blender

francoisvillon@societas.online

Zu vermieten / For Rent

an junges Pärchen mit Kinderwunsch
großzügige Raumaufteilung, praktischer Grundriß, Garten mit Blumen und Gemüse zum anknabbern und Wiese zum spielen (außer Fußball), Videoüberwachung
Miete: TFP

to young couple with desire for children
spacious room layout, practical floor plan, garden with flowers and vegetables to nibble on and meadow to play on (except soccer), video surveillance
Rental: TFP

#vögel #birds
#gmic #gimp #blender #3d #rendering #mywork

denissalem@diasp.eu

We Own The Sun

"We Own The Sun"

This one was way too long to draw. I'm getting too ambitious when it comes to digital painting now ... Yet I feel like it worse the hardwork, I'm quite happy with the final result. Made with TheGimp, obviously ;)

The space-time grid has been made with #Blender for drawing reference.

XCF Source here under #cc-by-sa licence

Please share if you like it !

#cosmos #sun #stars #astral #sf #science #science-fiction #sf #illustration #digitalpainting #cg #computergraphic #space #drawing #dessin #thegimp #gimp #artwork #diaspoart #cc-by-sa #creative-commons #art #freeart #artlibre #free #libre #culturelibre #utopia #space-time

francoisvillon@societas.online

Snailway to Heaven

There's a snail who's sure
All that glitters is gold
And she's buying a snailway to heaven
When she gets there she knows
If the stores are all closed
With a word she can get what she came for

Ooh, it makes me wonder

Dear snail, can you hear the wind blow?
And did you know
Your snailway lies on the whispering wind?

And she's buying a snailway to heaven

#gmic #krita #blender #gif #animation #Diadvent-24-12-22 #Diadvent2022 #Diadvent22 #snailsmas22 #snailsmas #mywork

jakob@pod.orkz.net

Well this is also part of my role playing game series, but this time a bit more technical.

I have experimented with using the open source 3d suite Blender for making landscapes and architectural images. The technique is similar to what modern film matte painters do, combining the fastest solutions from both worlds.

Of course there is also an explanation of what you are seeing, and what i represents in the game world.

The Junjun temple

Below is the finished image of the Jun jun temple in the mountains of the family Tarms. As you can see I have tried to make it a bit painting like in style, but the result does have the slightely cold feel that 3d adds. I will probably try to get it even more painterly in future ventures, but as of now I am pretty happy about it.

Jun_Jun_templet_final2_1200.jpg

Below you can see the actual geometry. The temple deformation is made with maps, while the diffuse map like on the landscape behind (the image you see) is made in Krita as a painting. Alot of the geometry showed up to be unnecessary. The stones in the foreground for example. In the ambient light it didn't mean much for shadows, but they didn't harm either so they stayed. I work pretty fast so making it neat in Blender is not interesting to me.

Screenshot_20221123_163507.jpg

And so what is this JunJun temple? As you can read in the previous post there are eleven living Gods that are the result of Norn's magical technology. Junjun was a peasant woman who joined Norn's little cult, and who especially plays a role when Norn's dream contains erotic elements. This dream is broadcasted through out the realm of Norn every five days when he returns from the underwolrd. She is often depicted with spread legs and occasionally bare sex. The mask inside her magic machine in Arangungel has human features.

She is worshipped as a fertility deity by the peasants, and are also popular with both the sacrificery (the part of the administration which takes care of the large scale sacrifice business) and the Mission (the frontier soldiers and warrior monks of the administration), as she is seen as a sub-aspect of Morkala who is their leader and one of the most powerful undead Gods of Norn's realm.

The inspiration is of course from the Irish Sheela-Na-Gig.

#rpg #ttrpg #penandpaper #GURPS #map #maps #imaginary #world #worldbuilding #Krita #Blender #Sheela-Na-Gig

rhysy@diaspora.glasswings.com

My new project : importing Arecibo into Steam #VR. I demonstrated the model using Blender's own VR capability at the institute's open day, but Steam's engine is, unsurprisingly, vastly more powerful. Whereas it stutters and jumps in Blender, Steam maintains a level 120 fps. It also sets up a nice default teleport navigation system, you can see the controllers, it can be interactive in real time, and Steam VR can be done wirelessly. It's all-round just incomparably better.

So far I've demonstrated proof of concept. I wrote some small scripts to have #Blender export the file as an FBX that Steam can read so I don't have to remake all the materials and I've got the scaling about right. Lots of meshes still have minor ugly artifacts and I'll probably re-bake a lot of materials, and there's a lot about Steam Workshop I still need to figure out. But I'm very happy to get it imported at all : to be able to wander around a virtual Arecibo, however imperfect, is something I've wanted for bloody ages.

The long-term goal is to make this a Steam VR home environment that anyone (with a headset) can download, with lots of explanatory information panels and audio content. A long ways to go before that happens, but it's definitely achievable.

#Astronomy
#Science