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#raytracing
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DreamWorks has announced its intention to open source MoonRay, their Monte Carlo raytracer. A Monte Carlo raytracer (MCRT) is a renderer which produces photorealistic images after full convergence, given high enough quality assets and enough time and computing power to converge. It is called Monte Carlo because it incorporates random numbers. It uses a global illumination model, which enables it to render soft shadows, color bleeding, caustics, which refers to the projection of reflected rays from a curved surface or object on another surface, and other optical phenomena.
"MoonRay is DreamWorks' open-source, award-winning, state-of-the-art production MCRT renderer, which has been used on feature films such as How to Train Your Dragon: The Hidden World, Trolls World Tour, The Bad Guys, the upcoming Puss In Boots: The Last Wish, as well as future titles. MoonRay was developed at DreamWorks and is in continuous active development and includes an extensive library of production-tested, physically based materials, a USD Hydra render delegate, multi-machine and cloud rendering via the Arras distributed computation framework."
"MoonRay is developed in-house and is maintained by DreamWorks Animation for all of their feature film production. Many thanks go to all of the engineers for building and delivering this state of the art MCRT renderer since the very beginning, and to DreamWorks Animation for continuing a long tradition of contributing back to the wider computer graphics community."
MoonRay will be released under the Apache License, Version 2.0.
Definitely check out the Sizzle Reel.
DreamWorks has announced its intention to open source MoonRay, their Monte Carlo raytracer. A Monte Carlo raytracer (MCRT) is a renderer which produces photorealistic images after full convergence, given high enough quality assets and enough time and computing power to converge. It is called Monte Carlo because it incorporates random numbers. It uses a global illumination model, which enables it to render soft shadows, color bleeding, caustics, which refers to the projection of reflected rays from a curved surface or object on another surface, and other optical phenomena.
"MoonRay is DreamWorks' open-source, award-winning, state-of-the-art production MCRT renderer, which has been used on feature films such as How to Train Your Dragon: The Hidden World, Trolls World Tour, The Bad Guys, the upcoming Puss In Boots: The Last Wish, as well as future titles. MoonRay was developed at DreamWorks and is in continuous active development and includes an extensive library of production-tested, physically based materials, a USD Hydra render delegate, multi-machine and cloud rendering via the Arras distributed computation framework."
"MoonRay is developed in-house and is maintained by DreamWorks Animation for all of their feature film production. Many thanks go to all of the engineers for building and delivering this state of the art MCRT renderer since the very beginning, and to DreamWorks Animation for continuing a long tradition of contributing back to the wider computer graphics community."
MoonRay will be released under the Apache License, Version 2.0.
Definitely check out the Sizzle Reel.
"ARM's Immortalis GPU is its first with hardware ray tracing for Android gaming." Well, I didn't even know ARM made GPUs, but apparently not only do they make GPUs, they're now making a ray-tracking GPU for mobile phones. I guess technically, ARM doesn't make GPUs, just like they don't make CPUs -- they license designs made by other companies. In the case of GPUs that would be companies such as MediaTek and Samsung.
"The challenge is that Ray Tracing techniques can use significant power, energy, and area across the mobile system-on-a-chip (SoC). However, Ray Tracing on Immortalis-G715 only uses 4 percent of the shader core area, while delivering more than 300 percent performance improvements through the hardware acceleration."
ARM's Immortalis GPU is its first with hardware ray tracing for Android gaming
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Whipping Together A Little Ray Tracer Racer | Hackaday ⚓ https://hackaday.com/2021/12/27/whipping-together-a-little-ray-tracer-racer/ ䷉ but REAL-TIME #raytracing is massive energy hog and still looks crap (unlike off-line)
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"I am back with another status update on #raytracing in #RADV . And the good news is that things are finally starting to come together. After ~9 months of on and off work we’re now having games working with raytracing." https://www.basnieuwenhuizen.nl/raytracing-starting-to-come-together/
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Experimental #RayTracing For Open-Source #Radeon #Vulkan Driver Nears Upstream Mesa - Phoronix ⚓ https://www.phoronix.com/scan.php?page=news_item&px=RADV-Ray-Tracing-Near-Mainline ䷉ #Phoronix
Un nouveau projet en #Raytracing avec #POVray : « Dans un lieu inconnu ». Il reste beaucoup de choses à faire, mais l'idée générale est là...