#c64

christophs@diaspora.glasswings.com

Wie eine Sekte in den 80ern zum Spielehersteller wurde

Keine Elektrizität, aber ein C64. Wie ein paar retro-viktorianische Frauen in den 1980er Jahren zu erfolgreichen Spieleherstellerinnen wurden.

The Secret of St. Brides

Sehr spannender und interessanter Artikel!
#c64

https://www.golem.de/news/textadventures-computerspiele-von-der-fetisch-sekte-2309-177569.html

isaackuo@diaspora.glasswings.com

Vangauntlet - game idea for forced scrolling Gauntlet clone

A game idea I've been kicking around is a hybrid of Gauntlet and (NES) Section Z, with a bit of (TRS-80) Sea Dragon ... basically a Gauntlet clone but with a difference. The game uses forced scrolling, like Section Z. Some levels scroll very slowly, so you must endure attacks with no option to quickly rush to the exit. Some levels scroll very fast, so you can barely do much more than dodge.

Most levels scroll at medium rates, which puts pressure on you to navigate the maze and push through or around enemies to keep up. This radically alters the feeling of the action. Also, you buy power ups with treasure, so you really need to learn how to harvest treasure from each level efficiently. (You can replay levels, but each play halves the amount of treasure available.)

Some other ideas to mix things up:

There can be any number of enemies on screen, but only 6 of them move at a time. This introduces a "speed up" factor I really like. Also, the speed of enemies depends on their strength:

GREEN = 3 hit points, slow speed
YELLOW = 2 hit points, medium speed
RED = 1 hit point, fast speed

So, it can make a lot of sense to try and dodge around strong enemies to try and get the generator first. Or to just try and bypass as many enemies as you can and concentrate on grabbing treasure.

#C64 #GameDevelopment #GameDesign

bliter@diaspora-fr.org

#RETROGAMING #NEWS #99: Les #VHS de #MICRO #KIDS, un #Zapper dans un #braquage, un #jeu #MEGADRIVE à +10.000$

top
https://www.youtube.com/watch?v=ZMvuxcZ5Cis

LES HOTS NEWS DE LA SEMAINE :

00:00:00 INTRODUCTION
00:00:52 40 ans d’ #Infogrames
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00:02:34 VHS de #MicroKids
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00:05:26 #Valve à aidé #Nintendo
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00:09:02 #YujiNaka, pourrait être condamné
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00:10:04 Un jeu #MegaDrive à 9800$
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00:13:33 Un #cambriolage avec un #NES Zapper
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00:17:36 #Commodore #C64 + #ChatGPT
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00:19:07 #Réédition de #DukeNukem 1 + 2 par l' #IA
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00:23:12 un #livre sur l' #histoire de #Sega
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00:24:58 La "clé FDS" pour la #Famicom
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00:26:06 #Traumatarium un #robot d' #exploration
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00:29:35 Tout révélé à l' #Evercade #Showcase
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00:31:11 #Phøde, un #émulateur de #lecteur #optique
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00:33:24 #WinUAE : version 5.0.0
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00:34:40 Célébrez l' #Amiga avec l' #AmigaDay
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00:35:51 Un #jeu de #société #Worms
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LES DOSSIERS DE LA SEMAINE :

00:37:38 Comment blanchir votre vieil #ordinateur
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00:40:48 Le #test de #Ikaruga
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00:42:23 Making off de #StarFox
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00:43:30 Les #acteurs #hollywoodiens dans les #jeux #vidéo
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LES PREVIEWS :

00:45:01 Forklift Racer
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00:47:59 The 7th Guest
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00:50:06 Operation Wolf Returns
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00:53:08 Iron Meat
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00:55:20 Drova
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00:57:41 Number 99
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00:59:25 WrestleQuest
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01:01:09 Last Moon
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01:03:14 Hoppy Hop
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01:04:34 Midnight Girl
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01:05:52 Kingdom Eighties
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LES SORTIES DE LA SEMAINE :

01:08:35 Zelda II : The Adventure of Link : -5€ avec le code IAMERROR
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01:09:30 Nolife Story Legacy
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01:11:04 Player One - L'ultime hommage
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01:12:12 HFS Shop
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01:13:01 La manette N64 avec un kit de modification
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01:14:37 Zara vend des sacs banane Sega Saturn
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01:15:49 Astebros
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01:17:34 Tiny Thor
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01:19:04 Un nouvel album exclusivement pour C64
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01:19:48 Setris
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01:21:04 Farworld Pioneers
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01:22:53 Mythargia
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01:23:54 The Tartarus Key
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01:25:21 Decarnation
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01:26:54 Slayers X: Terminal Aftermath
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01:28:37 Ex-Zodiac
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01:30:37 System Shock
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01:32:35 Return
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01:33:46 To Hell With The Ugly
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01:34:54 Friends vs Friends
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01:36:15 Candle Knight
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01:37:41 Desordre
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LES HOMEBREWS / FANGAMES DE LA SEMAINE :

01:39:32 Plein de traductions en français
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01:40:59 Ce jeu Pokémon perdu est ressuscité
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01:42:31 DR. Maria
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01:44:09 Resident Evil 2 demake
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01:45:03 Mega Slow Mole
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01:47:07 Space Quest III 3D
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01:48:01 Réédition d'un spin-off de Double Dragon
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01:49:14 Toki remasterisé
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01:51:37 Limbo
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01:55:29 Grey
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01:56:31 Super Sunny World
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01:57:32 Akumajou Dracula #AGA
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L'ACTU LOL/WTF DE LA SEMAINE :

01:59:38 #Doom sur #télétexte
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02:01:50 #Dreamcast et #GameCube #portable
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02:04:19 Le plus petit contrôleur NES
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02:05:35 BeBop !
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02:08:18 20 sons des années 80 qui vont vous rendre nostalgique
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isaackuo@diaspora.glasswings.com

RetroGaming Shorts Part 053 - Various Super Star Trek type C64 games

Various Super Star Trek type games (Commodore 64)

Here are just 3 of many Super Star Trek type games for the C64. Star Trek was one of the first really popular computer games, and its basic structure would be used for Star Raiders and many flight sims since.

The basic idea is that you command one ship and you try to rid the galaxy of enemy ships. This galaxy is a grid of square sectors, within which are randomly placed stars, friendly starbases, and enemy ships. You go from sector to sector, managing your energy, shields, and ammo ... you can resupply at starbases.

It was a really great game design with random placement making each game different and providing a feeling of exploration.

Space the Ultimate Frontier https://www.youtube.com/watch?v=cS92L9N-rtk
Star Trek (1985, Share Data) https://www.youtube.com/watch?v=A3kB5uxTXmU
Star Trek (Dave Neale) https://www.youtube.com/watch?v=2ROrEUe_2IY

I'm using these games as references; my Obligalore game project is more along the lines of Star Raiders in that there's first person arcade style action for the combat, but other aspects are inspired by classic Super Star Trek. Also, I'm drawing inspiration from space trading games, so you trade for supplies rather than simply being repaired/supplied at starbases.

#RetroGaming #RetroGamingShorts #C64 #Commodore #Commodore64

bliter@diaspora-fr.org

#h0ffman | A #life in The #Demoscene & #Music #Production | #Legends in #TheCave - #RMC

https://www.youtube.com/watch?v=0XjcvtqGxvk

Visit The Cave and talks like this at https://retrocollective.co.uk/
The #demoscene is rich with creativity, talent and tales of the people who contribute to it. Veteren "scener" h0ffman tells us his #story today from the #origins of the #scene to #modern day #demo #parties and all that's involved in being a part of it.

#retrocomputer #retrogaming #amiga #zx81 #zxspectrum #commodore #c64

isaackuo@diaspora.glasswings.com

RetroGaming Shorts Part 051 - Endless Forms Most Beautiful 64

Endless Forms Most Beautiful 64 2019 (Commodore 64)

This old school action game has some interesting gameplay mechanics that make you think a bit differently. In particular, instead of doing a normal wrap around, you wrap to either the next or previous floor. You have to think more carefully about how to avoid the enemies.

This C64 port shows off nice overlapping high resolution sprite graphics and aesthetic use of C64 color.

https://www.youtube.com/watch?v=ORCHQOy70jY

#RetroGaming #RetroGamingShorts #C64 #Commodore #Commodore64

isaackuo@diaspora.glasswings.com

RetroGaming Shorts Part 044 - Spore

Spore 1987 (Commodore 64)

Spore is a puzzle/Gauntlet hybrid game that uses small 8x8 pixel tiles/sprites in a non-scrolling screen rather than the larger tiles/sprites in scrolling Gauntlet. The game and level design has more of a puzzle feeling than just straightforward action.

Certainly a game worth studying for game design inspiration.

https://www.youtube.com/watch?v=eIcO5h7_iQI

#RetroGaming #RetroGamingShorts #C64 #Commodore #Commodore64

isaackuo@diaspora.glasswings.com

RetroGaming Shorts Part 043 - Nuclear Embargo

Nuclear Embargo 1986 (Commodore 64)

Yet another Star Trek/Star Raiders type game for me to study for Obligalore. This one's a bit different, with a Raid Over Moscow/Beach Head type feel with multiple minigames to deal with. The first person combat sequences are also very different in feeling from the typical Star Raiders type game. Instead of fighting enemy starships against a starry background, you look down on a planetary surface from orbit, and shoot it out with ground launchers. This totally kills the usual "3D" illusion, but it's at least ... different.

https://www.youtube.com/watch?v=pIXUXkjMr7Y

#RetroGaming #RetroGamingShorts #C64 #Commodore #Commodore64

isaackuo@diaspora.glasswings.com

RetroGaming Shorts Part 042 - Perplexian Challenger

Perplexian Challenger 1983? (Commodore 64)

I think this is a basic Star Fire type first person space shooter, but there are a few things "off" about it, so it fails to provide a proper sense of motion. The stars don't move right - they expand away from your aim point without getting faster the further away they are. And the motion of the target ship doesn't seem affected by moving your aim point.

I guess it serves more as an example of some things to try to avoid.

https://www.youtube.com/watch?v=PQVBpcl-4qw

#RetroGaming #RetroGamingShorts #C64 #Commodore #Commodore64

isaackuo@diaspora.glasswings.com

RetroGaming Shorts Part 041 - Pirat

Pirat 1987 (Commodore 64)

Take Pirates and strip it down to the minimums, and program it entirely in BASIC (the original Pirates was mostly in BASIC).

The result is similar to old school sea trading games like Taipan. It shows how you don't necessarily need machine code graphics and action to make a trading game.

Still, I think that a space trading/Star Trek hybrid could use some spicing up with the action. Instead of simply exchanging fire, or aiming in straight lines (as in Star Trek), I like the idea of your cannon shells being affected by gravity. So, you have to try and adjust shell velocity and direction to take planetary gravity into consideration.

https://www.youtube.com/watch?v=kpL6WIcX6Bw

#RetroGaming #RetroGamingShorts #C64 #Commodore #Commodore64