#vr
Many gold diggers experiment with haptic feedback gloves, many of them still look clumsy, some of them just offer very limited experiences for insane prices. Still an interesting field to keep an eye on.
#VirtualReality Is the Rich White Kid of #Technology
source: https://www.wired.com/story/virtual-reality-rich-white-kid-of-technology/
#Imagine all the good that the tech industry and venture #capital could do if they just had different shared visions of what the #future looked like. What if, instead of space travel and virtual worlds, our tech billionaires had been raised on exciting stories of a future with fast, efficient mass transit or a living wage for all workers? What would it be like if other social goals were afforded the same leeway and endless #hype cycles we give to #VR?
#siliconevalley #dream #usa #economy #democracy #society #news #ethics #capitalism #solidarity #labour
Thoughts on Facebook's ambitious plan for a VR "metaverse".
https://decoherency.blogspot.com/2021/07/welcome-to-metaverse.html
I think the rampant cynicism over billionaires in space is mostly just plain silly and absurdly hyperbolic, but I'm much more conflicted about Facebook.
Mark Zuckerberg has laid out his vision to transform Facebook from a social media network into a “metaverse company” in the next five years. A metaverse is an online world where people can game, work and communicate in a virtual environment, often using VR headsets. The Facebook CEO described it as “an embodied internet where instead of just viewing content - you are in it”. He told The Verge people shouldn't live through “small, glowing rectangles”.
Or rather, he means they shouldn't live through small, glowing rectangles held in their hands, but in small, glowing rectangles strapped to their faces !
One application of the metaverse he gave was being able to jump virtually into a 3D concert after initially watching on a mobile phone screen. “You feel present with other people as if you were in other places, having different experiences that you couldn’t necessarily do on a 2D app or webpage, like dancing, for example, or different types of fitness,” he said.
Facebook is also working on an “infinite office” that lets users create their ideal workplace through VR. “In the future, instead of just doing this over a phone call, you’ll be able to sit as a hologram on my couch, or I’ll be able to sit as a hologram on your couch, and it’ll actually feel like we’re in the same place, even if we’re in different states or hundreds of miles apart,” he said. “I think that is really powerful.”
Thing is... VR is frickin' awesome. I've lost 8kg through exercise programs I actually enjoy. Gaming is tremendous fun. For me personally it's not yet up to the standards where it could be a socially productive tool (e.g. communication and discussion of complex, data-driven topics), but it's incremental rather than order of magnitude updates away from being so. Needs to be lighter, more comfortable, higher resolution, more accurate hand tracking... all stuff it currently does well, just not quite well enough. A fully functional VR/AR office has enormous potential though, not just for the sensation of presence, but the ability to bring up and arrange data on the fly.
But while you'll pry my Oculus Quest from my cold dead hands, I still feel like I've soiled myself by association with Facebook. They're a shitty company (though I've had very good experiences with Oculus customer support) and I wish someone else was leading the charge to mainstream VR. Trouble is, I'm locked into the Oculus ecosystem now. Oh well.
The article feels the strange need to repeat its main point about 15 times in 15 slightly different ways, but it sounds cool.
The Varjo Reality Cloud shares the details of a room in photorealistic detail, showing someone remotely located a view of the room in real time. Yes, you read that. Varjo lets one person scan a 3D space and another person experience it virtually at almost the same time, as it can transfer the necessary data in compact streams of 10 megabits-to-30 megabits per second with almost no time delays, the company said.
You could have a manager on a factory floor put on a headset. They can create a teleport node, and people from other countries can join and see what the manager sees. It’s all updated in real time and people get a sense they are truly at that location. They can fix the things that the manager is looking at, and then take off a headset and be at home. “If you want to visit your family, it’s the same thing,” Konttori said. “You can share that physical location, and people can instantly perceive the world as if they were actually there themselves.”
Though presumably this means you can visit friends and family and see them just as if they were there before you only while wearing VR headsets, which would be a little distracting...
I’m #newhere. I’m interested in #ar, #fiction, #immersive, #immersivetheatre, #movies, #tv, #videogames, #vr, and #research. Also new social media platforms.
Wir waren heute im #timeride #münchen. Mein Kurzfazit ist:
Für Menschen, die Mal #VR erleben wollen, ist es ganz nett. Gerade auch, weil sich der Sessel, indem man sitzt, sich etwas mitbewegt.
Kennt man schon gute VR, dann ist es eigentlich zu teuer. Denn auch die Präsentation der Geschichte Bayerns empfinde ich als zu flach. Ich hätte mir lieber mehr eine Zeitreise nur bezüglich München gewünscht und nicht ganz Bayern. Den Klang empfand ich als zu laut.
The Problem with Facebook and Virtual Reality
Excellent insight here from Ben Thompson: VR is a deliberate and all-consuming activity, making Facebook's Oculus acquisition puzzling, as Facebook's strength is mindless and casual usage .
Thompson goes on to say that Mark Zuckerberg doesn't understand the strength of his own company; he desperately wants Facebook to be a platform – an immersive experience that consumes your life – rather than what it is: A thing you do for a few minutes at a time in between other, more important things.
I mean, sure, people will get sucked into social media binges for hours at a time but nobody INTENDS to do that. It's procrastination. Whenever anybody opens the Facebook app (or Instagram, or Twitter), they INTEND to do it just a minute or two.
Zuckerberg doesn't understand his own company. I suspect Sheryl Sandberg might be running the whole shebang. This could result in a crisis for Facebook pretty soon.
Thompson says Apple is poised to do better with VR and augmented reality than Facebook/Oculus is. I add Google as well; they're another company that people use interstitially, but Google, unlike Facebook, understands that about itself.
#VR #AR #Facebook #SocialMedia #virtualreality #augmentedreality #Oculus #technology
Bon et donc c'est cool j'ai implémenté côté GPU une génération de diagrammes de Vonoroï en deux variantes convoluées avec une cloche générée avec la formule d'interpolation utilisée dans le bruit de Perlin amélioré. C'est d'ailleurs cette cloche qui remplacera, en plus des autres tampons le cône que j'utilisais dans le stamp noise.
Comme le procédé est très simple à expliquer je devrais sortir un article très bientôt sur le sujet :)
À bientôt!
#Perlin #BruitDePerlin #GénérationProcédurale #Procédurale #Algorithme #OpenSource #Libre #CC #CreativeCommon #Blog #UNIVERSE #denissalem #OpenGL #VR #RéalitéVirtuel #univers #3D #math #algorithmique #analyse #mathématique #mathématiques #GNU-GPL #dev #devlog #log #developpement #logiciel #geek #free #StampNoise #CoherentNoise #simulation #Art #code #coding #generativeArt #generativeDesign #generative #science #fractal #fractalArt #GPL #technologie #GPU #Graphic #Render #Rendering #Graphique #PoC #ProofOfConcept #Shader #ComputeShader
"#VRhair, Red marks, Muppet Face"
#VR #VirtualReality #VRheadset #Virtual #headset #headgear #VRheadgear #OcculusRift #Occulus #3D #cyberspace #hair #face #facial #Muppet