#game

anonymiss@despora.de

#Steam's new #disclaimer reminds everyone that you don't actually own your #games, #GOG moves in for the killshot: Its offline installers 'cannot be taken away from you'

Source: https://www.pcgamer.com/gaming-industry/steams-new-disclaimer-reminds-everyone-that-you-dont-actually-own-your-games-gog-moves-in-for-the-killshot-its-offline-installers-cannot-be-taken-away-from-you/

So if the absence of #ownership on Steam isn't new, why the new message? My assumption is that it arises from recent pushback against game publishers ending support for online games, rendering them inoperable, and in some cases revoking the #licenses to those games outright. That too is nothing particularly new, but #Ubisoft broke the camel's back earlier this year when it ended services for The Crew and stripped the license from people who had purchased it. That sparked a "Stop Killing Games" consumer campaign and, more pointedly, a new #California #law that requires retailers to warn consumers that the digital games they buy can be taken away at any time—as this message does.

#game #gamer #knowlege #customer #license #buy #economy #internet #news #Problem

m-j-revenge@diaspora.psyco.fr

This is the very nice #Soundtrack of the #Point-And-Click-Adventure Game:

The Inner World - The Last Wind Monk

The Inner World is a hand drawn, point and click, adventure game by Studio Fizbin, published by Headup Games. It tells the tale of a mysterious hollow world known as Asposia. Follow Robert, Laura, and Peck on their journey to free their world from the corrupt hands of Conroy.

Christian Barth - The Inner World: The Last Wind Monk (2017)

https://www.youtube.com/watch?v=RSnXwegNY4M


#Sundaywakeup #Game #Music #Musik #Musique #YouTube #Video #Fandom-Wiki ☮️

scriptkiddie@anonsys.net

Trigger Bot 😱🎮

#game #gamer #cheat #software #fail #bug #chat #problem #News


anonymiss - 2024-10-18 09:07:32 GMT

tl;dr: write "trigger bot" in the chat to #exploit #gaming #anticheat #software. This will result in permanently ban for the #gamer 😱- - - - - -

OVERVIEW
Signature scanning is a mechanism implemented by all modern anticheats. When used correctly, it is an effective way to catch and ban cheaters in video games.
Also antiviruses use this technique to catch and identify malware so the method is not new or fundamentally flawed.
The way signature scanning works is that it scans your computers memory for footprint of known cheat software.
This requires that the anticheat devs carefully analyze the cheat and create an UNIQUE signature that is only found in your RAM when the cheat is loaded and NEVER found when the cheat is not loaded.
RICOCHET AND SIGNATURE SCANS
As expected, Ricochet also uses signature scanning as one of its many methods of detecting and banning cheaters.
Earlier this year, when I was tracking memory allocations of their kernel module, I stumbled upon a memory region that caught my attention. Unlike most regions, this one contained
a lot of strings, all of them cheating related. Reversing the structure confirmed my suspicions; it was a list of signatures for a signature scan routine.
THE SIGNATURES
As I said before, anticheats must be extra careful when creating signatures for cheats - a bad signature could lead to innocent players being banned.
Well, without further ado, lets take a look at a few signatures Ricochet has been using:
53 63 72 65 65 6e 73 68 6f 74 20 63 6f 75 6e 74 65 72 (Screenshot counter)
54 72 69 67 67 65 72 20 42 6f 74 (Trigger Bot)
42 00 75 00 62 00 62 00 6c 00 65 00 20 00 45 00 53 00 50 00 (B.u.b.b.l.e. .E.S.P.)
As you can see, Ricochet is a big fan of using plaintext ASCII (and multibyte) strings for their signature scans. What could go wrong?
THE EXPLOIT
So now we know that anyone who has the sequence "Trigger Bot" in their games memory will be flagged as a cheater.
This might sound reasonable at first glance since "Trigger Bot" is a common occurrence in cheat menus. Surely you are using one if this phrase is found from your game, right?
Well, unfortunately for Ricochet, that's not the case. Someone sends a message in game chat, that message will be in your games memory. Someone sends you a friend request - their name will be in your games memory.
When you are playing a game, all the player names in your lobby - guess what? In your games memory.
THE IMPLICATIONS
For quite some time it has been possible to get people permanently banned by sending them a friend request or posting a message ("Nice Trigger Bot dude!") in game chat.
I even heard of someone who made an autohotkey script to spam join Warzone lobbies and post messages in chat to get anyone in the lobby banned who is scanned by Ricochet during the game (couldn't be me, honest).
I am in a position where I can say that several thousand random COD players were banned by this exploit before the streamers began to be targeted. Censor, Parasite - etc and the others were targeted before the big reveal. I planned to target more but it seems when several major streamers are perma banned, Ricochet will turn bans off and investigate. No fun. x)
This is the result of major oversight from the Ricochet team by using improper signatures.
Activision has already started to unban accounts that were banned using this exploit, but this comes with a caveat: also real cheaters who were caught by these signatures will get unbanned. Also Ricochet seems to not understand how many people got pwned by this with their small number claims. x)
You can read their statement here with highly downplays the number of false bans issued - https://x.com/CODUpdates/status/1847001212761350574


#bot #cheat #fail #bug #game #security #Problem #chat #string #trigger #news #cod

anonymiss@despora.de

tl;dr: write "trigger bot" in the chat to #exploit #gaming #anticheat #software. This will result in permanently ban for the #gamer 😱


OVERVIEW
Signature scanning is a mechanism implemented by all modern anticheats. When used correctly, it is an effective way to catch and ban cheaters in video games.
Also antiviruses use this technique to catch and identify malware so the method is not new or fundamentally flawed.
The way signature scanning works is that it scans your computers memory for footprint of known cheat software.
This requires that the anticheat devs carefully analyze the cheat and create an UNIQUE signature that is only found in your RAM when the cheat is loaded and NEVER found when the cheat is not loaded.
RICOCHET AND SIGNATURE SCANS
As expected, Ricochet also uses signature scanning as one of its many methods of detecting and banning cheaters.
Earlier this year, when I was tracking memory allocations of their kernel module, I stumbled upon a memory region that caught my attention. Unlike most regions, this one contained
a lot of strings, all of them cheating related. Reversing the structure confirmed my suspicions; it was a list of signatures for a signature scan routine.
THE SIGNATURES
As I said before, anticheats must be extra careful when creating signatures for cheats - a bad signature could lead to innocent players being banned.
Well, without further ado, lets take a look at a few signatures Ricochet has been using:
53 63 72 65 65 6e 73 68 6f 74 20 63 6f 75 6e 74 65 72 (Screenshot counter)
54 72 69 67 67 65 72 20 42 6f 74 (Trigger Bot)
42 00 75 00 62 00 62 00 6c 00 65 00 20 00 45 00 53 00 50 00 (B.u.b.b.l.e. .E.S.P.)
As you can see, Ricochet is a big fan of using plaintext ASCII (and multibyte) strings for their signature scans. What could go wrong?
THE EXPLOIT
So now we know that anyone who has the sequence "Trigger Bot" in their games memory will be flagged as a cheater.
This might sound reasonable at first glance since "Trigger Bot" is a common occurrence in cheat menus. Surely you are using one if this phrase is found from your game, right?
Well, unfortunately for Ricochet, that's not the case. Someone sends a message in game chat, that message will be in your games memory. Someone sends you a friend request - their name will be in your games memory.
When you are playing a game, all the player names in your lobby - guess what? In your games memory.
THE IMPLICATIONS
For quite some time it has been possible to get people permanently banned by sending them a friend request or posting a message ("Nice Trigger Bot dude!") in game chat.
I even heard of someone who made an autohotkey script to spam join Warzone lobbies and post messages in chat to get anyone in the lobby banned who is scanned by Ricochet during the game (couldn't be me, honest).
I am in a position where I can say that several thousand random COD players were banned by this exploit before the streamers began to be targeted. Censor, Parasite - etc and the others were targeted before the big reveal. I planned to target more but it seems when several major streamers are perma banned, Ricochet will turn bans off and investigate. No fun. x)
This is the result of major oversight from the Ricochet team by using improper signatures.
Activision has already started to unban accounts that were banned using this exploit, but this comes with a caveat: also real cheaters who were caught by these signatures will get unbanned. Also Ricochet seems to not understand how many people got pwned by this with their small number claims. x)
You can read their statement here with highly downplays the number of false bans issued - https://x.com/CODUpdates/status/1847001212761350574


#bot #cheat #fail #bug #game #security #Problem #chat #string #trigger #news #cod

anonymiss@despora.de

Revenue effects of #Denuvo digital rights management on #PC video #games

Source: https://www.sciencedirect.com/science/article/abs/pii/S1875952124002532

• Denuvo #DRM protects total revenue from piracy by a mean of 15% and a median of 20%.
#Piracy causes mean total revenue to decrease by 20% when Denuvo is cracked quickly.
• Piracy causes zero mean total revenue loss when Denuvo survives for 12 weeks or more.
• The characteristics of a #game cannot explain its likelihood of being cracked.


First of all DRM is not digital rights management, it is digital restrictions management for the #gamer. Often DRM is making performance and installing problems.
It's important to know that DRM must be payed but makes a game #experience worse. DRM costs #money, #energy, #performance, patches and #support but without any positive effect for the consumer.

The question now is: are these costs higher or lower 20% of lost consumer licenses?


#capitalism #profit #entertainment #news #copy #economy #Problem #study #finance #copyright

anonymiss@despora.de

#WTF is #Asphalt8 (Airborne) and why must #Microsoft stop an #Upgrade for this #game?

Source: https://www.bleepingcomputer.com/news/microsoft/microsoft-warns-of-windows-11-24h2-gaming-performance-issues/

"After installing #Windows 11, version #24H2, you might face issues with Asphalt 8 (Airborne). The game might stop responding with an exception while you are using or exiting it, and you will have to restart the game to recover from the exception," Microsoft said.

#software #bug #gaming #gamer #windows #windows11 #fail #news

fteacher@diaspora.psyco.fr

Get ready for an adventure! « In Search of Evelyn » is an escape game like no other – a 100 % FOSS (Free and Open-Source Software) experience designed specifically for our community. It’s a 360° immersive game. Dive into the world of Evelyn, uncover hidden clues, and crack codes to progress.
This game is all about discovering how to make escape games built on FOSS. Join this fun and engaging experience that will challenge your wits and leave you feeling accomplished.
Feedback and support are welcome !
It’s for free...!
https://www.learning-design-creations.com/insearchofevelyn.html

#game #escapegame #ai #foss #learning-design #insearchofevelyn

anonymiss@despora.de

#Google’s #GameNGen: #AI breaks new ground by simulating #Doom without a #game engine

Source: https://venturebeat.com/ai/googles-gamengen-ai-breaks-new-ground-by-simulating-doom-without-a-game-engine/

Google researchers have reached a major milestone in AI by creating a neural network that can generate real-time #gameplay for the classic shooter Doom—without using a traditional game engine. This system, called GameNGen, marks a significant step forward in AI, producing playable gameplay at 20 frames per second on a single chip, with each frame predicted by a diffusion model.

#gamer #news #technology