#metaverse

bliter@diaspora-fr.org

Jean Baudrillard, le père de la #Matrice - #lObservateur

La Timeline 👉
00:00 Introduction : #Baudrillard et le #film #Matrix
01:46 Trop d’information tue l’ #information
05:07 Quand la #simulation ( le signe ) remplace le réel
13:02 #Postmodernisme : une #société pleine d’information, mais vide de sens
16:40 Nous somme entrés dans une simulation
27:26 #Beaubourg et l’ #art autorisé : le simulateur de #culture.
33:47 Quand Baudrillard recadre Matrix : l’ #allégorie de la #caverne
37:51 bienvenue au désert du réel : Que restera-t-il de la réalité ?
44:29 Pourquoi #JeanBaudrillard réfute-t-il la filiation entre son travail et le film Matrix ?
52:04 Quand la simulation et le réel fusionnent
56:22 La fausse dualité, élément clé dans un système de domination
01:04:48 La réalité peut-elle survivre à la simulation ?
01:11:20 Les #élites #intellectuelles sont-elles trop dures avec la #pop #culture ?

https://www.youtube.com/watch?v=222Hqa--cUA
#metaverse

dezeen@xn--y9azesw6bu.xn--y9a3aq

Zaha Hadid Architects designs virtual Liberland Metaverse city

image

An aerial view of Liberland city renderings

British architecture studio Zaha Hadid Architects has created a "cyber-urban" city in the metaverse where people can buy plots of land with cryptocurrency and enter digital buildings as an avatar.

Named Liberland Metaverse, the virtual city is a based on the Free Republic of Liberland – a micronation claimed by Czech politician Vít Jedlička that straddles disputed land between Croatia and Serbia.

An overhead shot of LiberlandZHA is developing a city in the metaverse called Liberland

"While the Liberland Metaverse is meant to spearhead the development of Liberland as a libertarian micronation it will also function as free standing virtual reality realm in its own right," explained Zaha Hadid Architects principal Patrik Schumacher.

"The ambition is for it to become the go-to site for networking and collaboration within the burgeoning web 3.0 industry, its the metaverse for metaverse developers and the crypto ecosystem at large," he told Dezeen.

A digital version of Liberland surrounded by water It is a digital replica of the physical micronation the Republic of Liberland

To access Liberland Metaverse, people have to file an application to become an e-resident of the physical micronation. Then they access the space via Mytaverse – a cloud-based platform that creates 3D environments.

Once inside the "cyber-urban crypto incubator", people can visit buildings designed by Zaha Hadid Architects including a city hall, plaza and exhibition centre.

Avatars standing around a digital buildingSchumacher designed the space using the computer software parametricism

Zaha Hadid Architects designed all of the buildings in its typical style with curvaceous, sinuous forms and rounded corners. However, many of the buildings have elements not supported from the ground – something that is not possible with gravity in the real world.

The city hall, which is the city's central urban heart has a terraced walkway that wraps around the building. Inside, benches are arranged in a horseshoe configuration and the Liberland flag can be seen hanging on the wall.

A curved virtual building by Zaha Hadid ArchitectsThe DeFi Plaza has been designed in ZHA's signature curvaceous style

According to its website, the virtual campus, which is surrounded by water, will be used as a "networking hub for crypto projects, crypto companies and crypto events".

People can also buy plots of land and set up businesses in the virtual city and if they do so, they will also have a stake in the physical Liberland.

[ A white virtual office builing and employees

Read:

BIG designs virtual office in the metaverse for Vice Media Group

](https://www.dezeen.com/2022/03/02/big-viceverse-metaverse-virtual-office-vice-media/)

Schumacher designed the city using parametricism, a type of computer software used to generate architectural forms.

He believes that the metaverse will act as a catalyst for parametric design, as there are no urban planning limitations in the virtual spaces.

The exterior of a virtual city hall in the metaverseA city hall is located in the centre of the digital city

"The key advantages of virtual environments are their global accessibility and their adaptive, parametric malleability," Schumacher argued.

"The architectural and urban paradigm that is most congenial to this idea of a differentiated, evolving, multi-author urban field is parametricism," he said.

"We therefore predict that the development of the metaverse will boost parametricism."

The interiors of a digital building in LiberlandAvatars can meet to work on crypto projects together

According to Schumacher, Liberland Metaverse could become a template for the micronation's eventual physical presence.

"Our conception of the metaverse is based on realistic design and photo-realistic rendering," he said.

"We believe this, at least in the initial stages of metaverse development, allows for the fullest exploitation of the city analogy, utilising our innate and learned intuitive cognitive capacities with respect to orientation, wayfinding and the reading of subtle aesthetic social atmospheres and situations," he continued.

"This realism in our cyber-urban conception also allows for the later physical realisation of the designed metaverse spaces in the physical Liberland, to any desired extent."

A white, curvaceous interior of a digital buildingE-residents can also buy plots of land in Liberland Metaverse

The Republic of Liberland is an unofficial state that is not recognised by international organisation such as the United Nations.

Liberland is located between Croatia and Serbia on a plot of land that was unclaimed and uninhabited until 13 April 2015 when Jedlička proclaimed it as a country.

It now has its own community, flag, coat of arms, national anthem and a cryptocurrency called Liberland merit.

White avatars inside a virtual city buildingThe architects hope the city will foster a crypto economy

Although Schumacher believes that the future of the internet is the metaverse, he argues that physical spaces will always coexist alongside virtual ones and that the fusion of both worlds will continue to strengthen.

"As long as we have physical bodies we'll need physical environments," he explained. "Virtual environments are as real as physical environments and social reality exists and continues seamlessly across this divide."

"Virtual and physical environments are ideally designed together," he added.

Architecture studios are increasingly turning to the metaverse to construct virtual buildings. Danish architecture studio BIG recently completed a virtual office in the metaverse for media company Vice Media Group.

Elsewhere architecture and interior design studio Roar purchased land for a new digital showroom.

The images are courtesy ofZaha Hadid Architects.

The post Zaha Hadid Architects designs virtual Liberland Metaverse city appeared first on Dezeen.

#softwareandwebdesign #all #architecture #technology #news #zahahadidarchitects #patrikschumacher #virtualarchitectureanddesign #metaverse

dezeen@xn--y9azesw6bu.xn--y9a3aq

The metaverse "will be equal parts fear and wonder" says Liam Young

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Liam Young Renderlands NeueHouse

A panel including Liam Young, Refik Anadol and Space Popular expressed both optimism and trepidation about the rise of the metaverse in a talk hosted by Dezeen in collaboration with NeueHouse during Frieze Los Angeles.

Speaking on a panel organised by Dezeen as part of NeueHouse Hollywood's programming during Frieze Los Angeles, Young explained that the potential for creative expression in digital spaces was matched by the threat posed by privatisation and surveillance.

"There's real opportunity and excitement there, but there's also incredible danger," said Young, a speculative architect and co-founder of think tank Tomorrows Thoughts Today and research studio Unknown Fields Division.

Portrait of speculative architect Liam YoungLiam Young is a speculative architect

Young expects the metaverse to be a more mundane space than is often depicted in the media, which tends to focus on celebrity projects and luxury brands.

"The metaverse is not necessarily going to be a late capitalist Zuckerbergain fever dream," he explained.

"At the same time, it is neither going to be an escapist utopian fantasy or a flat world without the systemic horrors of the real."

"Metaverse will be equal parts fear and wonder"

"In a way, it'll be both of these things, because no technology has ever really been a solution to anything – it really just exaggerates the conditions that exist," he said.

"So the metaverse will be equal parts fear and wonder."

Refik Anadol Neuehouse

The talk, titled Building the Metaverse, was hosted on the rooftop terrace of NeueHouse Hollywood, and marks the first in a series of talks in collaboration between Dezeen and the workspace brand.

Hosted by design writer and Dezeen contributor Mimi Zeiger, the talk brought together a group of creatives working at the cutting edge of architecture, art and technology.

Appearing alongside Young were Lara Lesmes and Fredrik Hellberg, co-founders of architecture practice Space Popular, and digital artist and director Anadol.

Anadol, held a more optimistic view of the metaverse's potential.

[ Planet City by Liam Young

Read:

Liam Young's Planet City could tackle climate change by housing 10 billion people in a single metropolis

](https://www.dezeen.com/2021/01/06/liam-young-planet-city-climate-change-10-billion-people-metropolis/)

"I've got more hope than fear," he said. "We have web 2.0 problems right now, we are all profiles somewhere on Earth, and we are all predictable. Hardware-software systems know where we go, what we eat, where we read and see and feel. I think that kind of profile in the cloud is most likely the 21st century imagination."

"I think the web 3.0 and eventually the metaverse has the potential to detach the profile culture, and maybe bring anonymity first of all," he explained.

"We choose to instead call it the immersive internet"

Hellberg stated that Space Popular has pushed back against use of the word "metaverse", claiming that many of the innovations associated with the term are already being used.

"The term that we're discussing here today, 'metaverse', we've actually resisted over many years, because it speaks for something new and exciting, something imagined," he said.

"We choose to instead call it the immersive internet. It's actually just a three-dimensional version of the internet. A lot of these things that we are going to experience, they are kind of already there."

During an introductory presentation, Lesmes revealed that Space Popular is working on a project exploring wayfinding in the metaverse.

Space Popular have been designing architectural "portals' that can transport" digital avatars from one virtual space to another, while using design to convey information about the space that they offer access to.

"Moving from one web page to another basically involves clicking on that blue underlined text, those hyperlinks," said Lesmes .

"When you have to switch between one three-dimensional space to another, you're very quickly confronted with the question, how do you create that transition?"

"In our research, we're trying to start to think about what we think is a good portal, what is an inviting portal, what is a portal that is also giving you enough information about the space you are entering," she continued.

"That made us start to think about these portals made of virtual fabric that potentially could give you information about this very complex network".

The still from Renderlands is by Liam Young

Partnership content

This talk was filmed by Dezeen for NeueHouse as part of a partnership. Find out more about Dezeen's partnership contenthere.

The post The metaverse "will be equal parts fear and wonder" says Liam Young appeared first on Dezeen.

#dezeenxneuehouse #architecturetalks #all #architecture #talks #spacepopular #liamyoung #refikanadol #metaverse #neuehouse

dezeen@xn--y9azesw6bu.xn--y9a3aq

BIG designs virtual office in the metaverse for Vice Media Group

image

A white virtual office builing and employees

Danish architecture studio BIG has designed its first building in the metaverse, a virtual office for employees at media company Vice Media Group called Viceverse.

The recently opened Viceverse office is located on the Decentraland platform, where it will serve as the agency's virtual innovation lab and allow employees to work in the metaverse on Non Fungible Tokens (NFTs) and other digital projects.

"It is an experimental playground"

Morten Grubak, global executive creative director of innovation at Vice Media's creative agency Virtue Futures, told Dezeen that Viceverse is an "experimental playground".

Virtue Futures worked together with Bjarke Ingels Group (BIG) on the office, which Grubak believes will foster creativity at the multi-platform media company.

"It's an extremely organic building, we can install an entire floor in a day so we see it as an experimental playground and canvas on which to build," Grubak told Dezeen.

"Teams can experiment with NFTs, Decentralised Autonomous Organisations (DAOs) and Web 3.0, applying insights directly for brands eager to make an impact," he added.

Avatars inside Viceverse officeVice's metaverse headquarters will be used for virtual projects

BIG designed the workspace to look like a white building with an undulating facade, with multiple levels that can be accessed via a central tunnel. Employees in the new headquarters can conduct meetings and collaborate with colleagues from around the world.

"The space showcases a range of digital experiments, and has plenty of hidden extras for curious explorers — including a direct route for young creatives to reach a selection of highly acclaimed global Meta-Mentors," explained Grubak.

"It will also serve as a launchpad for digital field research into the sociology of digital communities," he added.

Virtual office designed to go beyond traditional limits

Decentraland, which houses the office, is an open-source meta world where people create unique avatars to represent their physical selves.

Other businesses have already set up camp in Decentraland, including architecture and design studio Roar which announced that it had bought two plots of land for a showroom in the digital world earlier this year.

Viceverse is Vice Media Group's first metaverse workplace and adds another dimension to the company's existing offices in 25 countries across the globe.

[ Roar Meta Space rendering of pavilion in a digital landscape

Read:

Roar to open Meta Space studio to design property in the metaverse

](https://www.dezeen.com/2022/02/01/roar-meta-space-studio-designing-property-metaverse-news/)

According to Grubak, Viceverse enables the brand not only to establish its presence in the metaverse but also to explore what work is possible beyond the boundaries of the physical office.

"The brief we gave BIG was to present something that is pushing the boundaries of physical constraints," he said.

"The arrival of Vice Media Group allows its borderless creative workforce to come together virtually for the first time in Decentraland."

"The creative opportunities within the metaverse are hugely exciting and as we're already helping brands navigate this new space it makes sense to have an office there ourselves," Grubak said, citing the fact that Virtue Futures launched Coca-Cola's first NFT last year as an example.

Metaverse workplaces allow remote teams to creatively collaborate

The metaverse is a parallel virtual world where people interact with each other through digital communications.

Vice Media is not alone in its foray into the sphere. In October, Facebook announced that it would be changing its name to Meta and focusing on tailoring products for the metaverse.

Shortly after, a flurry of international brands followed suit including sportswear brand Nike, which unveiled its acquisition of RTFKT, a digital design studio producing trainers that can be worn across different online worlds.

The images are courtesy ofVice Media.

The post BIG designs virtual office in the metaverse for Vice Media Group appeared first on Dezeen.

#all #architecture #technology #news #big #virtualarchitectureanddesign #offices #metaverse

dezeen@xn--y9azesw6bu.xn--y9a3aq

Jonathan Simkhai stages FW22 fashion show in virtual world Second Life

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Virtual avatar wearing glittering bronze dress by Jonathan Simkhai in virtual Second Life fashion show

Fashion editors and influencers assumed digital avatars to take up their front-row seats at Jonathan Simkhai's Fall/Winter 2022 runway show, which was presented in the virtual world of Second Life during New York Fashion Week.

The show featured ten looks from the designer's latest physical collection that were turned into virtual wearables and modelled by characters within the online platform.

After first going on sale to Second Life users, who can use the digital garments to dress their own avatars, six of the pieces are being auctioned off as non-fungible tokens (NFTs) for use in other 3D virtual environments.

Virtual avatar wearing glittering bronze dress by Jonathan Simkhai in virtual Second Life fashion showJonathan Simkhai presented his FW22 ready-to-wear collection in Second Life

The day after the virtual event, Simkhai presented the full physical ready-to-wear collection to journalists and buyers by appointment in New York, rather than staging a real-life runway show.

"I really wanted to break the ice and figure this new world out and try to expose my customer to it, but also acquire a new customer," Simkhai told Vogue.

"It's not like I was doing one instead of the other; it was business as usual with an extra fun layer."

Virtual model wearing glittering pink two-piece on a grey runwayThe digital wearables can be worn by avatars in 3D virtual worlds

The Second Life event was organised by Everyrealm, the "metaverse real estate" developer also responsible for crafting the presentation's set design.

Rather than transporting viewers to a surreal environment that would be impossible to recreate in real life, this consists of a traditional linear grey runway, surrounded by shallow pools of water.

[ Virtual furniture from Andres Reisinger as featured in Dezeen's 2021 metaverse design roundup

Read:

Dezeen's top 10 designs for the metaverse from 2021

](https://www.dezeen.com/2021/12/21/metaverse-designs-review-2021/)

Avatars strutted along this raised platform, modelling virtual wearables designed for Simkhai by digital fashion house Blueberry.

This involved taking the real-life garments from the designer's FW22 collection and creating 3D models of them with the same software that is used to design video games.

Virtual avatar wearing flowing burgundy dress and matching coat by Jonathan Simkhai in virtual Second Life fashion showThe pieces are 3D models of real, physical garments

A slew of fashion brands from Balenciaga to Nike has recently started investing in virtual wearables and NFTs as a way to sell products to more people.

Companies are also quickly beginning to look beyond just garments and towards creating immersive experiences in the growing network of virtual worlds called the metaverse.

Previously, Gucci has hosted a virtual exhibition in Roblox, while designers Collina Strada and Mimi Wade hosted fashion shows in online metaverse IMVU.

The post Jonathan Simkhai stages FW22 fashion show in virtual world Second Life appeared first on Dezeen.

#all #design #fashion #news #digitaldesign #digitalfashion #newyorkfashionweek #catwalks #metaverse

anonymiss@despora.de

I Spent Hundreds of Hours #Working in #VR. Here’s What I Learned

source: https://www.wired.com/story/hours-working-vr-tips/

"I finally made it to the #cyberpunk #future I always dreamed of, jacked in to the #Matrix, now rebranded as the #Metaverse. But in all my excitement to get there, I hadn't realized that by choosing to be there, I was choosing to #disappear myself from here."

#Technology #work #labour #job #internet #online #cyberspace #news #society #knowledge

danie10@squeet.me

Second Life joins the metaverse discussion with the return of its founder — and some key patents

Bild/Foto
Throughout months of metaverse hype, with all the new names and virtual real estate speculation, I can’t count how many times I’ve thought, “Didn’t Second Life already do that?” Apparently, the people behind Second Life agree and are trying to pull our attention back to their virtual world that (rather helpfully) exists somewhere you can visit on your existing computer.

Speaking to CNET, Rosedale said High Fidelity (his VR project) is shifting seven people to work on Second Life. The deal also includes patents, like two covering community moderation in decentralized environments.

They also noted that Second Life already allows withdrawing money from in-game sales to their real-world accounts, and thinks it can win over younger users with better avatars and a lack of the kind of ad tracking platform we associate with Meta / Facebook.

See https://www.theverge.com/2022/1/13/22881864/metaverse-second-life-decentralized-moderation-patent-virtual-reality

#technology #VR #metaverse #secondlife
#Blog, ##metaverse, ##secondlife, ##technology, ##vr

aktionfsa@diasp.eu

12.01.2022 Klage soll Facebook zerschlagen

Lohnt es sich WhatsApp "zu befreien"?

Die US Kartellbehörde ist einen großen Schritt weitergekommen. Ihre Wettbewerbsklage, mit der sie Facebook zerschlagen will, ist von einem Gericht in Washington angenommen worden. Ziel der Klage ist es, den Kauf von WhatsApp und Instagram durch Mark Zuckerberg rückgängig zu machen.

Der Vorwurf gegen Facebook lautet durch diese Übernahmen unfaire Wettbewerbsbedingungen geschaffen zu haben, in dem Facebook nun eine Monopolstellung einnimmt. Ein Facebook Sprecher ist sich sicher, dass die Tatsachen die Vorwürfe widerlegen würden.

Neben der FTC (Federal Trade Commission) wird die Klägerseite auch durch 40 Bundesstaaten unterstützt. Die Annahme der Klage durch das Gericht ist ein erster kleiner Erfolg, denn noch im letzten Sommer wurde die Klage vom Gericht abgewiesen.

Genauso wichtig, wie der Kampf vor Gericht ist jedoch, dass die Menschen endlich begreifen, dass ihnen mit diesen scheinbar kostenlosen Angeboten ihre Privatsphäre und damit ihr Leben geraubt wird.

Mehr dazu bei https://www.spiegel.de/wirtschaft/unternehmen/instagram-und-whatsapp-richter-laesst-us-kartellklage-gegen-facebook-zu-a-508e5090-69b3-489b-8f1d-10cee0686895
und https://netzpolitik.org/2021/eu-generalanwalt-verbandsklagen-gegen-facebook-sind-zulaessig/
und https://www.merkur.de/wirtschaft/facebook-klage-mark-zuckerberg-datenschutz-cambridge-analytica-whistleblowerin-91066639.html
Link zu dieser Seite: https://www.aktion-freiheitstattangst.org/de/articles/7891-20220112-klage-soll-facebook-zerschlagen.htm
Link im Tor-Netzwerk: http://a6pdp5vmmw4zm5tifrc3qo2pyz7mvnk4zzimpesnckvzinubzmioddad.onion/de/articles/7891-20220112-klage-soll-facebook-zerschlagen.htm
Tags: #Facebook #WhatsApp #Instagram #Alfabet #Google #Metaverse #SozialeNetzwerke #Verhaltensänderung #Regulierung #Zerschlagung #Kartellamt #USA #Meinungsmonopol #Meinungsfreiheit #Verbraucherdatenschutz #FTC #USA

anonymiss@despora.de

Welcome to the creepy #future ...

#Metaverse | #Walmart #VR Virtual #Shopping #Experience

Attention who clicks on this link ends up directly at the tracking mafia. There is a high risk for your privacy: https://www.youtube.com/watch?v=UNMHH0kIpPE

Alternative link: https://redirect.invidious.io/watch?v=UNMHH0kIpPE

I used to be inspired by Star Trek the next generation and wished for much more #digitization - but today, it all looks rather strange and frightening to me.

#shop #technology #software

bliter@diaspora-fr.org

COMMENT LES RÉSEAUX SOCIAUX ONT DETRUIT LA DÉMOCRATIE - #ÉLUCID

▶ Fabrice EPELBOIN est un #spécialiste des #médias #sociaux, #entrepreneur et #enseignant. Depuis des années, il alerte sur les effets de l' #astroturfing : la #manipulation de l' #opinion #publique via les #outils #numériques.

Dans ce #contexte de #crises sociale et #politique majeures, #FabriceEpelboin a livré sur ÉLUCID son #analyse des #enjeux en cours : du #Metaverse #Zuckerberg à la #surveillance de masse des #populations, comment l' #hégémonie du #numérique a complètement bouleversé notre rapport au monde, et asséné le coup fatal à nos #démocraties...

SOMMAIRE :

0:00 - 9:42 : La #démocratie face à la #polarisation de l’ #opinion
9:42 - 19:57 : L' #astroturfing dans la #campagne de #Trump
19:57 - 28:14 : Le #génie des #trolls #russes
28:14 - 34:37 : #Affaire #Pegasus
34:37 - 41:32 : Le #hacking #cognitif par #Trump et #Poutine
41:32 - 46:17 : La #lutte contre la #haine sur #Internet
46:17 - 1:00:06 : Les #chasseurs de #complotistes
1:00:06 - 1:07:13 : Le #flop de la #révélation des #interceptions obligatoires #légales
1:07:13 - 1:13:13 : Rien à cacher, et demain ?
1:13:13 : Le #progrès #technique et l’ #abandon du #progrès #social

https://www.youtube.com/watch?v=c-MQPOoM6-E
#facebook #numérique #Élucid #gafam #politique #RéseauxSociaux