#metaverse

ramnath@nerdpol.ch

think its #evil now

we have seen nothing yet

#Aman #Jabbi - The #Final #Lockdown - #Street #Lights That #KILL in #Smart #Cities, #CBDC, #Digital #ID

Quote: "Aman Jabbi has over 25 years' experience working in Silicon Valley as an engineer primarily on camera technologies. He joins us to expose extremely alarming technologies being set up in Smart Cities, including street lights that can KILL, "The #Internet #of #Eyes ", and #how #people will be #forced #into the #Metaverse under the new Digital ID slavery system in what he calls "The Final Lockdown", and the only solution we have to avoid this.
https://rumble.com/v1w1fcn-aman-jabbi-the-final-lockdown-street-lights-that-kill-in-smart-cities-cbdc-.html |

bliter@diaspora-fr.org

Le Grand #Entretien de DĂ©cembre avec #PierreYvesRougeyron - #CercleAristote

Vos chapitres :

00:00 Introduction et #bilan de l’annĂ©e

La visite de #Macron aux #États-Unis
08:09 Petite #histoire du #protectionnisme #américain et de la notion
29:55 La #protestation #européenne
41:54 De la nécessité du protectionnisme #national

#Guerre en #Ukraine et prise du pouvoir de l’ #UE
43:40 Entrée en matiÚre sur le #sujet #ukrainien
46:34 L’état de l’Ukraine
58:03 #Avilissement de la vie internationale sur le sujet Ukrainien
01:05:43 DĂ©boires dans le camp national sur le dossier Ukrainien

Coupe du monde au #Qatar et #stratégie de #communication
01:11:34 #Diplomatie #Qatarienne
01:14:53 Regard sur l’ #ArabieSaoudite

01:17:39 Interlude

La situation Ă  #Mayotte
01:18:46 Le problÚme des #bandes #armés
01:23:16 Le retour indispensable du #régalien

La notion du mois : l’ #idiocratie
01:36:44 RĂ©action Ă  l’article
01:40:00 Considérations sur #internet
01:52:19 L’état d’internet et la #libertĂ© d’ #expression
01:56:18 Le #Metaverse
01:57:58 Les effet à long terme du #numérique et les solutions

#Questions du #public
02:12:29 Un #soulĂšvement suite Ă  un 49.3 sur les #retraites ?
02:13:12 Que pensent les #généraux de la #France ?
02:15:09 #ReconquĂȘte et la #bourgeoisie #patriote
02:21:32 Les résultats du #Cercle #Aristote ?
02:22:53 Des #ouvrages sur la vraie #extrĂȘme-droite ?
02:26:20 #Opinion sur #ThomasSankara ?
02:28:42 Quel sera l’ampleur de la crise à venir ?
02:29:31 Le #souverainisme et l’ #Antarctique, l’ #espace et la #Lune
02:33:22 Une #crise pilotée contre les #artisans au #profit des grands #groupes ?

02:35:44 Conclusion

https://www.youtube.com/watch?v=hgUoIUJ5puM
#politique #Ă©conomie

anonymiss@despora.de

Everybody promised to disrupt the #smartphone — and the smartphone outlasted them all

source: https://www.theverge.com/2022/11/23/23474090/smartphone-next-big-thing-ar-vr-metaverse-alexa

Even the things that voice assistants and #AR glasses already do well, phones do better. #Voice dictation works impressively well on both #Android and #iOS, and #Google’s Live View in Maps is already a pretty good augmented-reality #navigation tool. You’ll get better and more fun #photos out of #Snapchat on your phone than you will with Spectacles. Most of the promise of the #metaverse is already taking place in #Fortnite and #Roblox.

#Technology #future #news

bkoehn@diaspora.koehn.com

If the player dies in the game, or if anyone tampers with their real-world hardware, the player’s headset kills them real life. Fun!

I honestly don't understand people. There are no shortage of places you could go to die fighting IRL.

https://onefoottsunami.com/2022/11/11/you-couldnt-create-a-worse-ad-for-the-metaverse-if-you-tried/

#metaverse

psych@diasp.org

Well, I've now carefully read Mark Zuckerberg's farewell, good luck message to the 1000s he "let go".
First the motherlode of #psychopathology, #TrumpVirus, then another owner of all the best words, #Musk....

Meta laying off more than 11,000 employees: Read Zuckerberg’s letter announcing the cuts

And now here's our much-liked Mark turned King of the Privacy Snatchers, firing a huge number of people across 'organizations', telling those remaining that desk-sharing will be implemented, and....

Like Dark Lord Stablegenius had his wall (and Ahab his whale), #Zuck is obsessed, ISTM, with his "infrastructure".
As Morbius [#Muskius] scowls, "Id, id, id!", this guy is super oriented about completing his "infrastructure" and then being able to own the whole world in 3 dimensions at a time.... I'd say scary. But he's only got one lifetime and this is a strange era! Someone may try to steal the strawberries, but gosh darn he's going to build and be master of the Metaverse!

#facebook #Metaverse #psychopathy #narcissism #socialmedia #Zuckerberg #layoffs #grandiosity

waynerad@diasp.org

Animusic's Pipe Dream, recreated in Roblox. Some metaverse music for you. Looks astonishingly close to the original. Took the creator 3 years to make (age 16 to 19).

"Every frame of animation was rendered in Roblox Studio, at a 20x slowdown. Then sped up in Adobe Premiere. The 5 instruments were all coded from scratch in Lua, helped by the representation of some Desmos graphs. Every arc primitive or circular feature was made using custom Lua code. Also from scratch was the system to play overlapping animations & without imprecision errors. In 2021 I developed a custom plugin and GUI for Roblox Studio to create the camera keyframes. I developed a rough system for inserting any custom MIDI file into the model."

Animusic's Pipe Dream, recreated in Roblox! - TheZacher5645

#music #metaverse #roblox

anonymiss@despora.de

Mark #Zuckerberg says his employees refer to his intense attention as 'the Eye of #Sauron' after the menacing, flaming eye in 'The Lord of the Rings'

Source: https://www.yahoo.com/entertainment/mark-zuckerberg-says-employees-refer-184712498.html

"They're like, 'You have this unending amount of energy to go work on something. And if you point that at any given team, you will just burn them,'" Zuckerberg told Ferriss.

Imagine you created the largest social network in #humanity and you don't know how a meme works. On the other hand, there is also a #company called #Palantir that thinks it is good.

#Facebook #meta #metaverse #news #internet #meme #fail #economy #work #Interview

ceorl@diasp.org

I’ve lately been enjoying a great series of #Science and #Education talks in #NeosVR
Past talks have been on topics such as an AI/VR bartender, Mushrooms wired with sensors to create music, and several “How we made it” talks from the recent Metaverse Makers competition!

You can view the recordings at The Metamovie https://www.youtube.com/c/TheMetaMovie/videos
As well as live on Twitch or in-person in NeosVR either using your HMD or plain old desktop.

The Metamovie itself is also pretty incredible.

Hope to see you at the next one!
#VR #VirtualReality #Metaverseenter image description here

tresronours@parlote.facil.services

‘Second Life’ creator shares lessons learned from one of the world’s first metaverses

Second Life is still consistently updated to this day, with its most recent patch shipping on March 14. (Linden Labs Image)

Philip Rosedale has spent a lot of time thinking about the “metaverse,” long before it became a buzzword in today’s tech world. And he’s got plenty of lessons to share with technologists building related software for the future.

Rosedale, founder of Linden Lab and creator of the open-ended construction/simulation game Second Life, recently spoke at Madrona Venture Labs’ Launchable event, sitting down for an interview with veteran tech exec Spencer Rascoff, who taped an episode of his podcast Office Hours.

Philip Rosedale.

Rosedale founded Linden in 1999, which went on to launch *Second Life *in 2003. Linden is currently headquartered in San Francisco, with satellite offices in Seattle, Boston, Charlottesville, and Davis, Calif. Rosedale served as its CEO until 2008, and is currently back at Linden as a strategic advisor.

Described variously as an online multimedia platform, a virtual space, and one of the overall weirdest experiences you could have on the internet in the 2000s, *SL *effectively blazed a trail for a lot of the base concepts that go into the current idea of the metaverse. This includes in-game currency, avatar design, and a peculiar, Web1.0-ish take on a decentralized economy. To this day, almost 19 years into its lifespan, there are people who make an actual living on what they can create within *Second Life *and sell to other users.

Players in *SL *participate in the world via a custom-made avatar, which can take just about any form, and can sculpt the world around themselves via a specialized programming language. Over the years, fans have created museums, stadiums, research centers, radio stations, and churches in *SL, *with several different nations going so far as to open virtual embassies.

That puts Rosedale in a unique position with regards to the metaverse, as he’s essentially been working off and on in the overall space since 2003. Most of what metaverse boosters have been discussing is something that’s already possible in *Second Life, *and Linden Lab has already had many of the problems that companies like Meta will have to deal with.

Office Hours: Virtual reality pioneer Philip Rosedale and the future of the metaverse

According to Rosedale, speaking off the cuff, roughly a million users still use *Second Life *today, but there aren’t a *hundred *million because “it doesn’t work for grownups yet.” The problem with an avatar is that it can’t match the amount of information that’s communicated by looking directly at another human’s face, which is why Rascoff’s interview was being held in a shared Zoom meeting rather than *Second Life. *An avatar can’t yet match the experience of a face-to-face human interaction.

“What happened at *Second Life *was that we were good enough for people who were committed enough to really want to live there,” Rosedale said, “and in many cases, to give up their real-life identity and project themselves wholly into a virtual world that they could call their own.”

“What I think we did right is that we gave them enough power and ownership over the space. We open-sourced our client early on.”

Rosedale also notes that content created for *SL *isn’t owned by Linden Lab, which is a principle the company took and stood behind relatively early in its run. “We did just enough to get a fire started there.”

Meta CEO Mark Zuckerberg uses a haptic glove research prototype intended to create a realistic sense of touch in the metaverse. (Meta Photo)

Conversely, Rosedale has “a lot of reactions” to Meta. “The biggest thought that I have is, ‘Oh God, not with that business model,'” he told Rascoff. “I was just at South by Southwest and I sat in listening to Neal Stephenson [author of the 1992 novel *Snow Crash *that created/popularized the terms “avatar” and “metaverse”], and he said the same thing, which delighted me. ‘Don’t use that business model.'”

In general, Rosedale painted a picture of the metaverse as potentially dangerous, particularly with regard to the integration of AI. As a metaverse gathers information about its users, it presents possibilities like the development of AI-based recordings of people that could potentially be mistaken for real.

Conversely, in *Second Life, *people have met, fell in love, and gotten married. A real personal connection can take place, one that crosses cultural boundaries, despite that first meeting taking place behind avatars. Those connections, Rosedale says, have to be “intimate, real-time, [and] present.”

“[The Meta] advertising model has become a combination of surveillance and AI that’s designed to entice you, modify your behavior, draw your eyes away from something else,” he said. “The difference when you take that to the metaverse is that in the real world, where we know where the ads are. So we can ignore them.”

“Think what things would be like if that ended,” Rosedale continued. “If you were literally in the real world and the person walking next to you might be an advertisement. The existential risk of humans being placed in 3D spaces where you don’t know where the ads are, and where they’re empowered by the staggering amount of surveillance data you can get. I personally think there is no way we can go even a little way down that road, and some combination of regulation, good decisions, and a shared sense of what the dangers are will get us going the right way on that.”

Other takeaways from the interview include:

  • When asked to discuss his personal vision of the metaverse, Rosedale’s two big points are the transition from 2D to 3D, and “making the internet live.” Instead of the solo experience of browsing a webpage, a metaverse user would be able to use a site together with other people that they could see, identify, and communicate with.

  • Full-on, facially-attached computers as a metaverse interface are 10 years away, Rosedale thinks. Mobile devices are likely to get closer to that first as the technology matures.

  • Rosedale is vocally concerned about crypto as it relates to wealth inequality. “Crypto’s absolutely going the long way on that, as any economist can tell you. It’s making a small group of people richer than ever before, which is not what I think we need as a species right now.”

  • The utility of the in-game currency of Second Life, *the Linden Dollar, is that it can be used to make small purchases. Most of the exchanges made in the in-app economy of *SL, as users buy assets from professional *SL *crafters, are only a few dollars’ worth at a time. That granularity is going to be necessary for any metaversal cryptocurrency. A two-dollar purchase with a $40 banking fee is a non-starter.

Listen to the full interview with Rosedale in this episode of Office Hours.

New

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@dotLA

](https://twitter.com/dotLA?ref_src=twsrc%5Etfw)

Office Hours

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#podcast

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with

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@philiprosedale

](https://twitter.com/philiprosedale?ref_src=twsrc%5Etfw)

is live where we discuss Philip’s learnings from the creation of

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@secondlife

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to what it means to make the internet “live.”

[

#web3

](https://twitter.com/hashtag/web3?src=hash&ref_src=twsrc%5Etfw)

[

#metaverse

](https://twitter.com/hashtag/metaverse?src=hash&ref_src=twsrc%5Etfw)

[

https://t.co/o1n57bhvZ6

](https://t.co/o1n57bhvZ6)

[

pic.twitter.com/MWYqRQfq0g

](https://t.co/MWYqRQfq0g)

— Spencer Rascoff (@spencerrascoff)

[

April 11, 2022

](https://twitter.com/spencerrascoff/status/1513600746620600325?ref_src=twsrc%5Etfw)
posted by pod_feeder