#metaverse

bkoehn@diaspora.koehn.com

If the player dies in the game, or if anyone tampers with their real-world hardware, the player’s headset kills them real life. Fun!

I honestly don't understand people. There are no shortage of places you could go to die fighting IRL.

https://onefoottsunami.com/2022/11/11/you-couldnt-create-a-worse-ad-for-the-metaverse-if-you-tried/

#metaverse

psych@diasp.org

Well, I've now carefully read Mark Zuckerberg's farewell, good luck message to the 1000s he "let go".
First the motherlode of #psychopathology, #TrumpVirus, then another owner of all the best words, #Musk....

Meta laying off more than 11,000 employees: Read Zuckerberg’s letter announcing the cuts

And now here's our much-liked Mark turned King of the Privacy Snatchers, firing a huge number of people across 'organizations', telling those remaining that desk-sharing will be implemented, and....

Like Dark Lord Stablegenius had his wall (and Ahab his whale), #Zuck is obsessed, ISTM, with his "infrastructure".
As Morbius [#Muskius] scowls, "Id, id, id!", this guy is super oriented about completing his "infrastructure" and then being able to own the whole world in 3 dimensions at a time.... I'd say scary. But he's only got one lifetime and this is a strange era! Someone may try to steal the strawberries, but gosh darn he's going to build and be master of the Metaverse!

#facebook #Metaverse #psychopathy #narcissism #socialmedia #Zuckerberg #layoffs #grandiosity

waynerad@diasp.org

Animusic's Pipe Dream, recreated in Roblox. Some metaverse music for you. Looks astonishingly close to the original. Took the creator 3 years to make (age 16 to 19).

"Every frame of animation was rendered in Roblox Studio, at a 20x slowdown. Then sped up in Adobe Premiere. The 5 instruments were all coded from scratch in Lua, helped by the representation of some Desmos graphs. Every arc primitive or circular feature was made using custom Lua code. Also from scratch was the system to play overlapping animations & without imprecision errors. In 2021 I developed a custom plugin and GUI for Roblox Studio to create the camera keyframes. I developed a rough system for inserting any custom MIDI file into the model."

Animusic's Pipe Dream, recreated in Roblox! - TheZacher5645

#music #metaverse #roblox

anonymiss@despora.de

Mark #Zuckerberg says his employees refer to his intense attention as 'the Eye of #Sauron' after the menacing, flaming eye in 'The Lord of the Rings'

Source: https://www.yahoo.com/entertainment/mark-zuckerberg-says-employees-refer-184712498.html

"They're like, 'You have this unending amount of energy to go work on something. And if you point that at any given team, you will just burn them,'" Zuckerberg told Ferriss.

Imagine you created the largest social network in #humanity and you don't know how a meme works. On the other hand, there is also a #company called #Palantir that thinks it is good.

#Facebook #meta #metaverse #news #internet #meme #fail #economy #work #Interview

ceorl@diasp.org

I’ve lately been enjoying a great series of #Science and #Education talks in #NeosVR
Past talks have been on topics such as an AI/VR bartender, Mushrooms wired with sensors to create music, and several “How we made it” talks from the recent Metaverse Makers competition!

You can view the recordings at The Metamovie https://www.youtube.com/c/TheMetaMovie/videos
As well as live on Twitch or in-person in NeosVR either using your HMD or plain old desktop.

The Metamovie itself is also pretty incredible.

Hope to see you at the next one!
#VR #VirtualReality #Metaverseenter image description here

tresronours@parlote.facil.services

‘Second Life’ creator shares lessons learned from one of the world’s first metaverses

Second Life is still consistently updated to this day, with its most recent patch shipping on March 14. (Linden Labs Image)

Philip Rosedale has spent a lot of time thinking about the “metaverse,” long before it became a buzzword in today’s tech world. And he’s got plenty of lessons to share with technologists building related software for the future.

Rosedale, founder of Linden Lab and creator of the open-ended construction/simulation game Second Life, recently spoke at Madrona Venture Labs’ Launchable event, sitting down for an interview with veteran tech exec Spencer Rascoff, who taped an episode of his podcast Office Hours.

Philip Rosedale.

Rosedale founded Linden in 1999, which went on to launch *Second Life *in 2003. Linden is currently headquartered in San Francisco, with satellite offices in Seattle, Boston, Charlottesville, and Davis, Calif. Rosedale served as its CEO until 2008, and is currently back at Linden as a strategic advisor.

Described variously as an online multimedia platform, a virtual space, and one of the overall weirdest experiences you could have on the internet in the 2000s, *SL *effectively blazed a trail for a lot of the base concepts that go into the current idea of the metaverse. This includes in-game currency, avatar design, and a peculiar, Web1.0-ish take on a decentralized economy. To this day, almost 19 years into its lifespan, there are people who make an actual living on what they can create within *Second Life *and sell to other users.

Players in *SL *participate in the world via a custom-made avatar, which can take just about any form, and can sculpt the world around themselves via a specialized programming language. Over the years, fans have created museums, stadiums, research centers, radio stations, and churches in *SL, *with several different nations going so far as to open virtual embassies.

That puts Rosedale in a unique position with regards to the metaverse, as he’s essentially been working off and on in the overall space since 2003. Most of what metaverse boosters have been discussing is something that’s already possible in *Second Life, *and Linden Lab has already had many of the problems that companies like Meta will have to deal with.

Office Hours: Virtual reality pioneer Philip Rosedale and the future of the metaverse

According to Rosedale, speaking off the cuff, roughly a million users still use *Second Life *today, but there aren’t a *hundred *million because “it doesn’t work for grownups yet.” The problem with an avatar is that it can’t match the amount of information that’s communicated by looking directly at another human’s face, which is why Rascoff’s interview was being held in a shared Zoom meeting rather than *Second Life. *An avatar can’t yet match the experience of a face-to-face human interaction.

“What happened at *Second Life *was that we were good enough for people who were committed enough to really want to live there,” Rosedale said, “and in many cases, to give up their real-life identity and project themselves wholly into a virtual world that they could call their own.”

“What I think we did right is that we gave them enough power and ownership over the space. We open-sourced our client early on.”

Rosedale also notes that content created for *SL *isn’t owned by Linden Lab, which is a principle the company took and stood behind relatively early in its run. “We did just enough to get a fire started there.”

Meta CEO Mark Zuckerberg uses a haptic glove research prototype intended to create a realistic sense of touch in the metaverse. (Meta Photo)

Conversely, Rosedale has “a lot of reactions” to Meta. “The biggest thought that I have is, ‘Oh God, not with that business model,'” he told Rascoff. “I was just at South by Southwest and I sat in listening to Neal Stephenson [author of the 1992 novel *Snow Crash *that created/popularized the terms “avatar” and “metaverse”], and he said the same thing, which delighted me. ‘Don’t use that business model.'”

In general, Rosedale painted a picture of the metaverse as potentially dangerous, particularly with regard to the integration of AI. As a metaverse gathers information about its users, it presents possibilities like the development of AI-based recordings of people that could potentially be mistaken for real.

Conversely, in *Second Life, *people have met, fell in love, and gotten married. A real personal connection can take place, one that crosses cultural boundaries, despite that first meeting taking place behind avatars. Those connections, Rosedale says, have to be “intimate, real-time, [and] present.”

“[The Meta] advertising model has become a combination of surveillance and AI that’s designed to entice you, modify your behavior, draw your eyes away from something else,” he said. “The difference when you take that to the metaverse is that in the real world, where we know where the ads are. So we can ignore them.”

“Think what things would be like if that ended,” Rosedale continued. “If you were literally in the real world and the person walking next to you might be an advertisement. The existential risk of humans being placed in 3D spaces where you don’t know where the ads are, and where they’re empowered by the staggering amount of surveillance data you can get. I personally think there is no way we can go even a little way down that road, and some combination of regulation, good decisions, and a shared sense of what the dangers are will get us going the right way on that.”

Other takeaways from the interview include:

  • When asked to discuss his personal vision of the metaverse, Rosedale’s two big points are the transition from 2D to 3D, and “making the internet live.” Instead of the solo experience of browsing a webpage, a metaverse user would be able to use a site together with other people that they could see, identify, and communicate with.

  • Full-on, facially-attached computers as a metaverse interface are 10 years away, Rosedale thinks. Mobile devices are likely to get closer to that first as the technology matures.

  • Rosedale is vocally concerned about crypto as it relates to wealth inequality. “Crypto’s absolutely going the long way on that, as any economist can tell you. It’s making a small group of people richer than ever before, which is not what I think we need as a species right now.”

  • The utility of the in-game currency of Second Life, *the Linden Dollar, is that it can be used to make small purchases. Most of the exchanges made in the in-app economy of *SL, as users buy assets from professional *SL *crafters, are only a few dollars’ worth at a time. That granularity is going to be necessary for any metaversal cryptocurrency. A two-dollar purchase with a $40 banking fee is a non-starter.

Listen to the full interview with Rosedale in this episode of Office Hours.

New

[

@dotLA

](https://twitter.com/dotLA?ref_src=twsrc%5Etfw)

Office Hours

[

#podcast

](https://twitter.com/hashtag/podcast?src=hash&ref_src=twsrc%5Etfw)

with

[

@philiprosedale

](https://twitter.com/philiprosedale?ref_src=twsrc%5Etfw)

is live where we discuss Philip’s learnings from the creation of

[

@secondlife

](https://twitter.com/SecondLife?ref_src=twsrc%5Etfw)

to what it means to make the internet “live.”

[

#web3

](https://twitter.com/hashtag/web3?src=hash&ref_src=twsrc%5Etfw)

[

#metaverse

](https://twitter.com/hashtag/metaverse?src=hash&ref_src=twsrc%5Etfw)

[

https://t.co/o1n57bhvZ6

](https://t.co/o1n57bhvZ6)

[

pic.twitter.com/MWYqRQfq0g

](https://t.co/MWYqRQfq0g)

— Spencer Rascoff (@spencerrascoff)

[

April 11, 2022

](https://twitter.com/spencerrascoff/status/1513600746620600325?ref_src=twsrc%5Etfw)
posted by pod_feeder

bliter@diaspora-fr.org

Jean Baudrillard, le père de la #Matrice - #lObservateur

La Timeline 👉
00:00 Introduction : #Baudrillard et le #film #Matrix
01:46 Trop d’information tue l’ #information
05:07 Quand la #simulation ( le signe ) remplace le réel
13:02 #Postmodernisme : une #société pleine d’information, mais vide de sens
16:40 Nous somme entrés dans une simulation
27:26 #Beaubourg et l’ #art autorisé : le simulateur de #culture.
33:47 Quand Baudrillard recadre Matrix : l’ #allégorie de la #caverne
37:51 bienvenue au désert du réel : Que restera-t-il de la réalité ?
44:29 Pourquoi #JeanBaudrillard réfute-t-il la filiation entre son travail et le film Matrix ?
52:04 Quand la simulation et le réel fusionnent
56:22 La fausse dualité, élément clé dans un système de domination
01:04:48 La réalité peut-elle survivre à la simulation ?
01:11:20 Les #élites #intellectuelles sont-elles trop dures avec la #pop #culture ?

https://www.youtube.com/watch?v=222Hqa--cUA
#metaverse

dezeen@xn--y9azesw6bu.xn--y9a3aq

Zaha Hadid Architects designs virtual Liberland Metaverse city

image

An aerial view of Liberland city renderings

British architecture studio Zaha Hadid Architects has created a "cyber-urban" city in the metaverse where people can buy plots of land with cryptocurrency and enter digital buildings as an avatar.

Named Liberland Metaverse, the virtual city is a based on the Free Republic of Liberland – a micronation claimed by Czech politician Vít Jedlička that straddles disputed land between Croatia and Serbia.

An overhead shot of LiberlandZHA is developing a city in the metaverse called Liberland

"While the Liberland Metaverse is meant to spearhead the development of Liberland as a libertarian micronation it will also function as free standing virtual reality realm in its own right," explained Zaha Hadid Architects principal Patrik Schumacher.

"The ambition is for it to become the go-to site for networking and collaboration within the burgeoning web 3.0 industry, its the metaverse for metaverse developers and the crypto ecosystem at large," he told Dezeen.

A digital version of Liberland surrounded by water It is a digital replica of the physical micronation the Republic of Liberland

To access Liberland Metaverse, people have to file an application to become an e-resident of the physical micronation. Then they access the space via Mytaverse – a cloud-based platform that creates 3D environments.

Once inside the "cyber-urban crypto incubator", people can visit buildings designed by Zaha Hadid Architects including a city hall, plaza and exhibition centre.

Avatars standing around a digital buildingSchumacher designed the space using the computer software parametricism

Zaha Hadid Architects designed all of the buildings in its typical style with curvaceous, sinuous forms and rounded corners. However, many of the buildings have elements not supported from the ground – something that is not possible with gravity in the real world.

The city hall, which is the city's central urban heart has a terraced walkway that wraps around the building. Inside, benches are arranged in a horseshoe configuration and the Liberland flag can be seen hanging on the wall.

A curved virtual building by Zaha Hadid ArchitectsThe DeFi Plaza has been designed in ZHA's signature curvaceous style

According to its website, the virtual campus, which is surrounded by water, will be used as a "networking hub for crypto projects, crypto companies and crypto events".

People can also buy plots of land and set up businesses in the virtual city and if they do so, they will also have a stake in the physical Liberland.

[ A white virtual office builing and employees

Read:

BIG designs virtual office in the metaverse for Vice Media Group

](https://www.dezeen.com/2022/03/02/big-viceverse-metaverse-virtual-office-vice-media/)

Schumacher designed the city using parametricism, a type of computer software used to generate architectural forms.

He believes that the metaverse will act as a catalyst for parametric design, as there are no urban planning limitations in the virtual spaces.

The exterior of a virtual city hall in the metaverseA city hall is located in the centre of the digital city

"The key advantages of virtual environments are their global accessibility and their adaptive, parametric malleability," Schumacher argued.

"The architectural and urban paradigm that is most congenial to this idea of a differentiated, evolving, multi-author urban field is parametricism," he said.

"We therefore predict that the development of the metaverse will boost parametricism."

The interiors of a digital building in LiberlandAvatars can meet to work on crypto projects together

According to Schumacher, Liberland Metaverse could become a template for the micronation's eventual physical presence.

"Our conception of the metaverse is based on realistic design and photo-realistic rendering," he said.

"We believe this, at least in the initial stages of metaverse development, allows for the fullest exploitation of the city analogy, utilising our innate and learned intuitive cognitive capacities with respect to orientation, wayfinding and the reading of subtle aesthetic social atmospheres and situations," he continued.

"This realism in our cyber-urban conception also allows for the later physical realisation of the designed metaverse spaces in the physical Liberland, to any desired extent."

A white, curvaceous interior of a digital buildingE-residents can also buy plots of land in Liberland Metaverse

The Republic of Liberland is an unofficial state that is not recognised by international organisation such as the United Nations.

Liberland is located between Croatia and Serbia on a plot of land that was unclaimed and uninhabited until 13 April 2015 when Jedlička proclaimed it as a country.

It now has its own community, flag, coat of arms, national anthem and a cryptocurrency called Liberland merit.

White avatars inside a virtual city buildingThe architects hope the city will foster a crypto economy

Although Schumacher believes that the future of the internet is the metaverse, he argues that physical spaces will always coexist alongside virtual ones and that the fusion of both worlds will continue to strengthen.

"As long as we have physical bodies we'll need physical environments," he explained. "Virtual environments are as real as physical environments and social reality exists and continues seamlessly across this divide."

"Virtual and physical environments are ideally designed together," he added.

Architecture studios are increasingly turning to the metaverse to construct virtual buildings. Danish architecture studio BIG recently completed a virtual office in the metaverse for media company Vice Media Group.

Elsewhere architecture and interior design studio Roar purchased land for a new digital showroom.

The images are courtesy ofZaha Hadid Architects.

The post Zaha Hadid Architects designs virtual Liberland Metaverse city appeared first on Dezeen.

#softwareandwebdesign #all #architecture #technology #news #zahahadidarchitects #patrikschumacher #virtualarchitectureanddesign #metaverse

dezeen@xn--y9azesw6bu.xn--y9a3aq

The metaverse "will be equal parts fear and wonder" says Liam Young

image

Liam Young Renderlands NeueHouse

A panel including Liam Young, Refik Anadol and Space Popular expressed both optimism and trepidation about the rise of the metaverse in a talk hosted by Dezeen in collaboration with NeueHouse during Frieze Los Angeles.

Speaking on a panel organised by Dezeen as part of NeueHouse Hollywood's programming during Frieze Los Angeles, Young explained that the potential for creative expression in digital spaces was matched by the threat posed by privatisation and surveillance.

"There's real opportunity and excitement there, but there's also incredible danger," said Young, a speculative architect and co-founder of think tank Tomorrows Thoughts Today and research studio Unknown Fields Division.

Portrait of speculative architect Liam YoungLiam Young is a speculative architect

Young expects the metaverse to be a more mundane space than is often depicted in the media, which tends to focus on celebrity projects and luxury brands.

"The metaverse is not necessarily going to be a late capitalist Zuckerbergain fever dream," he explained.

"At the same time, it is neither going to be an escapist utopian fantasy or a flat world without the systemic horrors of the real."

"Metaverse will be equal parts fear and wonder"

"In a way, it'll be both of these things, because no technology has ever really been a solution to anything – it really just exaggerates the conditions that exist," he said.

"So the metaverse will be equal parts fear and wonder."

Refik Anadol Neuehouse

The talk, titled Building the Metaverse, was hosted on the rooftop terrace of NeueHouse Hollywood, and marks the first in a series of talks in collaboration between Dezeen and the workspace brand.

Hosted by design writer and Dezeen contributor Mimi Zeiger, the talk brought together a group of creatives working at the cutting edge of architecture, art and technology.

Appearing alongside Young were Lara Lesmes and Fredrik Hellberg, co-founders of architecture practice Space Popular, and digital artist and director Anadol.

Anadol, held a more optimistic view of the metaverse's potential.

[ Planet City by Liam Young

Read:

Liam Young's Planet City could tackle climate change by housing 10 billion people in a single metropolis

](https://www.dezeen.com/2021/01/06/liam-young-planet-city-climate-change-10-billion-people-metropolis/)

"I've got more hope than fear," he said. "We have web 2.0 problems right now, we are all profiles somewhere on Earth, and we are all predictable. Hardware-software systems know where we go, what we eat, where we read and see and feel. I think that kind of profile in the cloud is most likely the 21st century imagination."

"I think the web 3.0 and eventually the metaverse has the potential to detach the profile culture, and maybe bring anonymity first of all," he explained.

"We choose to instead call it the immersive internet"

Hellberg stated that Space Popular has pushed back against use of the word "metaverse", claiming that many of the innovations associated with the term are already being used.

"The term that we're discussing here today, 'metaverse', we've actually resisted over many years, because it speaks for something new and exciting, something imagined," he said.

"We choose to instead call it the immersive internet. It's actually just a three-dimensional version of the internet. A lot of these things that we are going to experience, they are kind of already there."

During an introductory presentation, Lesmes revealed that Space Popular is working on a project exploring wayfinding in the metaverse.

Space Popular have been designing architectural "portals' that can transport" digital avatars from one virtual space to another, while using design to convey information about the space that they offer access to.

"Moving from one web page to another basically involves clicking on that blue underlined text, those hyperlinks," said Lesmes .

"When you have to switch between one three-dimensional space to another, you're very quickly confronted with the question, how do you create that transition?"

"In our research, we're trying to start to think about what we think is a good portal, what is an inviting portal, what is a portal that is also giving you enough information about the space you are entering," she continued.

"That made us start to think about these portals made of virtual fabric that potentially could give you information about this very complex network".

The still from Renderlands is by Liam Young

Partnership content

This talk was filmed by Dezeen for NeueHouse as part of a partnership. Find out more about Dezeen's partnership contenthere.

The post The metaverse "will be equal parts fear and wonder" says Liam Young appeared first on Dezeen.

#dezeenxneuehouse #architecturetalks #all #architecture #talks #spacepopular #liamyoung #refikanadol #metaverse #neuehouse